FIRST EQ
You get your first equipment (leather armor, spears, leather helmet) automatically at the first login. The Rookgaard temple chest (labelled STARTER PACK) is for older characters.
Player knowledge base
Everything about Riftfall lives here: the rarity system and upgrades, rifts, dungeons, access, daily activities, events, shops and every update with a Server / Client / Website tag. The home page only carries the short news; the full description is always in the Wiki. Quests are described with gentle hints only, never with a full walkthrough, and balance may still change during the beta.
Before the game: create an account and then a character on this website (there is no account manager in the client: My account → Create a character), download the client and log in with the ACCOUNT name. Details: Download.
You get your first equipment (leather armor, spears, leather helmet) automatically at the first login. The Rookgaard temple chest (labelled STARTER PACK) is for older characters.
After the info window a small window offers the first task (10 Rats): accept it with one click, or type !pierwszytask later. Hand it in at Riftfall Tasker next to the temple (say hi, report). Then 10 Spiders and 10 Trolls.
At level 8 go to the Oracle (levels 8-31; cities: Ab'Dendriel, Carlin, Thais, Venore, Edron), choose a vocation and a city and begin the mainland progression.
Eight cities have a RIFT HOUSE portal (list below). It leads to the central hub with almost every NPC; EXIT sends you back to the city you came from.
| Level | Experience multiplier |
|---|---|
| 1 - 8 | x7.5 |
| 9 - 50 | x4 |
| 51 - 200 | x3 |
| 201 - 400 | x2 |
| 401+ | x1.5 |
The start is fast, the endgame is slow - this is a long-term server. Other rates: skills x3, magic level x3, loot x2. World type: PvP, stamina is off. Spells and skills grow by using them.
Entrances are in Thais, Darashia, Venore, Carlin, Port Hope, Ankrahmun, Edron and Yalahar. Inside, signs and coloured markers show the NPCs (shops yellow, bank green, tasks blue, combat red, crafting purple). Lost? Type !gdzie and a name (for example !gdzie nyx or !gdzie yana) and a trail of arrows leads you there - only you see it.
Bugs: press Ctrl+Z in the client or type !bug short description. Add the place, item/spell/monster and what exactly happened. The in-game guide opens with !help (also !wiki, !riftfall).
Every change to Riftfall, newest first. Points marked Client or Website concern the game client or this site; unmarked points are server-side changes, so a relog is enough. The client updates itself; start it and let the updater finish. The beta is still running, so numbers can change again.
Riftfall is a Medium/Hard, long-term, full custom server based on 10.98. The beta started on 16 October 2026 at 20:00 CEST and registration stays open: join the adventure and help test the world. Balance and rewards may be adjusted during testing.
| Reward | Who gets it |
|---|---|
| 300 Item Shop points + 7 days of Premium | The first 5 accounts to log in after the launch (limited launch reward, one per account). |
| 100 Item Shop points + 7 days of Premium | Accounts no. 6-20 to log in after the launch (the same limited launch reward). |
| STARTER PACK chest | Every character, once: a chest in the temple of each main city gives an Auto Loot Bank Scroll, 1 Crystal Coin, a Mount Doll, an Addon Doll and a 7-day Premium Scroll. |
| Hidden hunting grounds | 100 Rift Points for discovering one. |
| Confirmed bug reports | Rift Points, the amount depends on the severity of the bug. |
| End-of-beta prizes | The three highest-level players and the top three guilds. |
Report bugs on Discord or in game with Ctrl+Z / !bug. Give your character name, the place, the time, the steps to reproduce and a screenshot when possible. Never include your password.
Every piece of equipment that drops can carry a quality (rarity), a Rift level and random bonuses. Three things define how good an item is: its rarity, its Rift level and the monster tier it came from.
| Quality | Base drop chance | Value scale |
|---|---|---|
| Common | ~82% | x0.40 |
| Rare | ~13% | x0.60 |
| Epic | ~4.4% | x0.80 |
| Legendary | ~0.6% | x1.00 |
The base chance is then multiplied by the tier of the monster (below) and capped by the best quality that tier can drop. Higher rarity means a higher ceiling for every bonus value. The number of bonus slots depends on the Rift level (below): Rift I 2 slots (Common 1), Rift II 2 (Common 2), Rift III-IV 4 (Common 2), Rift V 6 (Common 3). Rare, Epic and Legendary of the same Rift level have the same number of slots. The name of the item shows the quality, for example "legendary crystal boots".
Rift level is shown in the loot as a tag like [Rift IV]. It scales the value of every bonus: Rift I x0.30, II x0.40, III x0.50, IV x0.65, V x0.80. A Legendary item of Rift V is the best equipment you can find. The Rift level of a drop depends on who dropped it:
| Source | Rift LvL | Best quality | Quality chance |
|---|---|---|---|
| Normal monsters | I | Rare | x0.55 |
| Forsaken | I - II | Epic | x0.75 |
| Abyssal | II - III | Epic | x1.15 |
| Overlord | III - IV | Legendary | x1.55 |
| Bosses | IV - V | Legendary | x1.00 |
Forsaken, Abyssal and Overlord are stronger versions of normal monsters. Each kill has a 3.05% (Forsaken), 2.35% (Abyssal) or 2.05% (Overlord) chance that the stronger form appears on the spot a few seconds later; a monster that respawns on the map starts as one of them with 1.95%, 1.35% and 1.5%. They are more dangerous, drop better equipment and leave their own Spoils Bags. Quest chests and dungeon rewards roll their own Rift levels.
Forsaken, Abyssal and Overlord monsters leave Spoils Bags. The power of a reward is calculated separately for every monster from its health, experience and strongest attack, so an Overlord Rat can never match an Overlord Hero: currency, equipment chance and rarity scale across seven power ranks. Crystal fragments and Rift Matter are independent rolls and can appear in one bag together. Natural family bosses (The Many, Vorthrax the Wyrmlord, The Horned Fox) count as bosses and add loot that fits their family.
Item bonuses depend on the slot: weapons give offence, armor and legs give survival and leech, rings and necklaces are hybrids, wands and rods help mages, spellbooks help casters. Look shows four layers. Permanent bonus is the same on every copy of the item (for craft weapons it is the damage of the class: physical, holy or the element) and stacks with everything else. Item Bonus is fixed for the item too, but its size grows with rarity and Rift level (hold SHIFT to see the maximum). Immutable bonuses are rolled when the item drops and never change. Mutable bonuses are the rolled extras: they can be added, removed or rerolled with crystals, and they can also roll the same damage kind as the Permanent bonus. Check what you have with Look or the !riftstats command.
A small share of equipment drops unidentified and is called uncommon (about 4-8% of eligible drops, depending on the monster tier). You cannot see its quality until you use a Scroll of Identification on it. Identifying is a small gamble:
| Outcome | Chance | Effect |
|---|---|---|
| Plain | 50% | Exactly what a normal drop of that monster would be. |
| Rift | 30% | Same quality, higher Rift level (II or III). |
| Rarity | 15% | One quality step higher (up to the tier maximum). |
| Jackpot | 5% | Higher quality and higher Rift level. |
The scroll costs 10 points in the Item Shop and also drops from Overlord monsters (3%), Rift Room and Labyrinth chests, can be exchanged at the Candy reward station and bought for souls from Mourna (Black Zone). Edward (Compra Tudo) in Rift House and on Rookgaard buys unidentified items at 70% of the price.
Jack Riftuper (Rift House) can raise the Rift level of a rift item. Say ascend, drag the item onto the altar in the window and see what the rift asks for. Every step costs gold, crystal shards and Exalted Cores. The item is never destroyed: success raises it one level, failure lowers it one level (Rift I cannot fall lower, so a failed attempt there only costs the materials). A lost level also loses bonus slots.
| Step | Chance | Gold |
|---|---|---|
| Rift I → II | 90% | 50 000 |
| Rift II → III | 60% | 150 000 |
| Rift III → IV | 35% | 400 000 |
Rift V can not be reached at the altar - that level comes only from the bosses themselves. Exalted Core drops only from bosses: boss corpses (8%), Rift Challenge and Black Zone bosses (12%), rare bosses (15%), boss dungeons (6% per player, more on higher difficulties), Daily Boss (3%), Elite Daily Boss (12%, MVP 20%) and Warden of the Hollow (15%). Rift relics and quivers are upgraded differently: use a Dragon Lord Trophy on them near Jack.
Use a crystal directly on eligible equipment. Every risky attempt consumes the crystal. On failure the item is destroyed unless an Upgrade Catalyst is in your inventory. Permanent bonuses (Remedy/Carving traits, set bonuses, class templates) never change; only the Rolled bonuses section is edited by crystals.
65%
Changes all Rolled bonus types on an item without touching the permanent bonuses.
Use it when the rarity is good but the bonus types do not fit your build.
70%
Adds one new random extra bonus, up to the item's extra-slot limit (1-3: the higher the item's Rift tier, the more slots; never more than 3).
Existing bonuses remain unchanged.
90%
Removes the last added extra bonus.
Primary bonuses and the other extras remain.
95%
Removes all extra bonuses from the item.
Primary bonuses, rarity, Rift level and power remain.
80%
Rerolls the numeric value of the LAST Rolled bonus (the bottom line of the Mutable bonuses).
The bonus type stays the same.
65%
Rerolls the numeric values of every Rolled bonus.
Types, rarity and Rift level remain.Say fusion to Yana in Rift House. Drag pieces from your backpacks (open or closed) onto the grid, double-click a piece in an open backpack, or press Add all my items - it puts everything the Fusion can use on the grid at once, weakest first, up to 24 pieces. The Fusion never fails: you pay gold and crystal shards and get one new piece. Its rarity, Rift level and bonus kinds come from the pieces you melted. The price grows with the Rift level of the result: gold x1 / 1.5 / 2 / 3 / 4 and materials x1 / 1.25 / 1.5 / 1.75 / 2 for Rift I - V. The window shows the result, its stats, what you wear now and the price before you press FUSE.
| Result level | Armor power needed | Weapon power needed | Crafting level | Armor body price (Rift I) |
|---|---|---|---|---|
| 100 | 3 | 22 | 5 | 90k gold + 40 blue + 16 red crystal shards + 1 rift shard |
| 150 | 8 | 28 | 7 | 160k gold + 24 blue + 24 red + 8 green crystal shards + 1 rift shard |
| 200 | 16 | 34 | 8 | 250k gold + 32 red + 16 green crystal shards + 2 rift shards |
| 250 | 28 | 40 | 9 | 330k gold + 40 red + 24 green crystal shards + 3 rift shards |
| 300 | 48 | 48 | 10 | 420k gold + 48 red + 32 green crystal shards + 4 rift shards |
| Level | Sorcerer | Druid | Paladin | Knight |
|---|---|---|---|---|
| 100 | Tinkerer | Woodling | Scout | Brokenhide |
| 150 | Mystic | Mosswalker | Bushrunner | Lionheart |
| 200 | Duskcaller | Fernwalker | Skyranger | Cinderguard |
| 250 | Amethyst | Amberleaf | Sunstalker | Antlerguard |
| 300 | Sunweaver | Thornheart | Stormwarden | Voidforged |
Weapons made in Yana's Fusion (the ingredient item and count are the ones of the "copies" way). Prices are the base price of Rift I; stats are those of the common version, rarer versions add bonuses.
| Level | Weapon | Stats | Ingredients | Base price (Rift I) |
|---|---|---|---|---|
| 100 | Wand of Defiance | Dmg 70-100 energy | 5 × wand of cosmic energy | 90k gold + 100 blue crystal shards + 24 red crystal shards + 1 rift shard |
| 100 | Wand of Everblazing | Dmg 70-100 fire | 5 × wand of inferno | 90k gold + 100 blue crystal shards + 24 red crystal shards + 1 rift shard |
| 150 | Lion Wand | Dmg 90-125 energy | 3 × wand of starstorm | 170k gold + 56 red crystal shards + 20 green crystal shards + 2 rift shards |
| 150 | Lion Wand of Fire | Dmg 90-125 fire | 3 × wand of starstorm | 170k gold + 56 red crystal shards + 20 green crystal shards + 2 rift shards |
| 200 | Amber Wand | Dmg 102-138 fire | 5 × wand of dimensions | 250k gold + 80 red crystal shards + 40 green crystal shards + 3 rift shards |
| 200 | Amber Wand of Energy | Dmg 102-138 energy | 5 × wand of dimensions | 250k gold + 80 red crystal shards + 40 green crystal shards + 3 rift shards |
| 250 | Sanguine Coil | Dmg 118-160 fire | 5 × shimmer wand | 330k gold + 104 red crystal shards + 56 green crystal shards + 4 rift shards |
| 250 | Sanguine Coil of Energy | Dmg 118-160 energy | 5 × shimmer wand | 330k gold + 104 red crystal shards + 56 green crystal shards + 4 rift shards |
| 300 | Eldritch Wand | Dmg 145-190 fire | 3 × wand of voodoo | 420k gold + 128 red crystal shards + 72 green crystal shards + 5 rift shards |
| 300 | Eldritch Wand of Energy | Dmg 145-190 energy | 3 × wand of voodoo | 420k gold + 128 red crystal shards + 72 green crystal shards + 5 rift shards |
| Level | Weapon | Stats | Ingredients | Base price (Rift I) |
|---|---|---|---|---|
| 100 | Glacial Rod | Dmg 70-100 ice | 5 × hailstorm rod | 90k gold + 100 blue crystal shards + 24 red crystal shards + 1 rift shard |
| 100 | Muck Rod | Dmg 70-100 earth | 5 × terra rod | 90k gold + 100 blue crystal shards + 24 red crystal shards + 1 rift shard |
| 150 | Lion Rod | Dmg 90-125 ice | 3 × underworld rod | 170k gold + 56 red crystal shards + 20 green crystal shards + 2 rift shards |
| 150 | Lion Rod of Earth | Dmg 90-125 earth | 3 × underworld rod | 170k gold + 56 red crystal shards + 20 green crystal shards + 2 rift shards |
| 200 | Amber Rod | Dmg 102-138 earth | 5 × shimmer rod | 250k gold + 80 red crystal shards + 40 green crystal shards + 3 rift shards |
| 200 | Amber Rod of Ice | Dmg 102-138 ice | 5 × shimmer rod | 250k gold + 80 red crystal shards + 40 green crystal shards + 3 rift shards |
| 250 | Sanguine Rod | Dmg 118-160 ice | 5 × underworld rod | 330k gold + 104 red crystal shards + 56 green crystal shards + 4 rift shards |
| 250 | Sanguine Rod of Earth | Dmg 118-160 earth | 5 × underworld rod | 330k gold + 104 red crystal shards + 56 green crystal shards + 4 rift shards |
| 300 | Eldritch Rod | Dmg 145-190 earth | 3 × springsprout rod | 420k gold + 128 red crystal shards + 72 green crystal shards + 5 rift shards |
| 300 | Eldritch Rod of Ice | Dmg 145-190 ice | 3 × springsprout rod | 420k gold + 128 red crystal shards + 72 green crystal shards + 5 rift shards |
| Level | Weapon | Stats | Ingredients | Base price (Rift I) |
|---|---|---|---|---|
| 100 | Amber Bow Bow | Atk 10, hit 4% | 4 × composite hornbow | 90k gold + 100 blue crystal shards + 24 red crystal shards + 1 rift shard |
| 100 | Rending Arbalest Crossbow | Atk 11, hit 4% | 5 × modified crossbow | 90k gold + 100 blue crystal shards + 24 red crystal shards + 1 rift shard |
| 150 | Lion Longbow Bow | Atk 12, hit 5% | 5 × composite hornbow | 170k gold + 56 red crystal shards + 20 green crystal shards + 2 rift shards |
| 150 | Sanguine Crossbow Crossbow | Atk 13, hit 5% | 3 × royal crossbow | 170k gold + 56 red crystal shards + 20 green crystal shards + 2 rift shards |
| 200 | Sanguine Bow Bow | Atk 13, hit 5% | 6 × composite hornbow | 250k gold + 80 red crystal shards + 40 green crystal shards + 3 rift shards |
| 200 | Crossbow of Ruin Crossbow | Atk 15, hit 5% | 4 × royal crossbow | 250k gold + 80 red crystal shards + 40 green crystal shards + 3 rift shards |
| 250 | Gilded Eldritch Bow Bow | Atk 15, hit 5% | 7 × composite hornbow | 330k gold + 104 red crystal shards + 56 green crystal shards + 4 rift shards |
| 250 | Grand Sanguine Crossbow Crossbow | Atk 17, hit 6% | 5 × royal crossbow | 330k gold + 104 red crystal shards + 56 green crystal shards + 4 rift shards |
| 300 | Eldritch Bow Bow | Atk 18, hit 6% | 8 × composite hornbow | 420k gold + 128 red crystal shards + 72 green crystal shards + 5 rift shards |
| 300 | Amber Crossbow Crossbow | Atk 20, hit 7% | 6 × royal crossbow | 420k gold + 128 red crystal shards + 72 green crystal shards + 5 rift shards |
| Level | Weapon | Stats | Ingredients | Base price (Rift I) |
|---|---|---|---|---|
| 100 | Basilisk Axe Axe 1H | Atk 52 / Def 25 | 3 × mythril axe | 90k gold + 100 blue crystal shards + 24 red crystal shards + 1 rift shard |
| 100 | Basilisk Hatchet Axe 1H | Atk 45 / Def 36 | 3 × vile axe | 90k gold + 100 blue crystal shards + 24 red crystal shards + 1 rift shard |
| 100 | Basilisk Cleaver Axe 2H | Atk 48 / Def 32 | 3 × thaian sword | 90k gold + 100 blue crystal shards + 24 red crystal shards + 1 rift shard |
| 100 | Basilisk Greataxe Axe 2H | Atk 55 / Def 21 | 3 × executioner | 90k gold + 100 blue crystal shards + 24 red crystal shards + 1 rift shard |
| 150 | Lion Hammer Club 1H | Atk 49 / Def 38 | 3 × blessed sceptre | 170k gold + 56 red crystal shards + 20 green crystal shards + 2 rift shards |
| 150 | Amber Bludgeon Club 2H | Atk 52 / Def 34 | 3 × hammer of wrath | 170k gold + 56 red crystal shards + 20 green crystal shards + 2 rift shards |
| 150 | Lion Longsword Sword 1H | Atk 56 / Def 27 | 3 × ice rapier | 170k gold + 56 red crystal shards + 20 green crystal shards + 2 rift shards |
| 150 | Amber Slayer Sword 2H | Atk 59 / Def 23 | 3 × dragon slayer | 170k gold + 56 red crystal shards + 20 green crystal shards + 2 rift shards |
| 200 | Manticore Axe Axe 1H | Atk 60 / Def 29 | 3 × solar axe | 250k gold + 80 red crystal shards + 40 green crystal shards + 3 rift shards |
| 200 | Manticore Chopper Axe 2H | Atk 56 / Def 34 | 3 × bonebreaker | 250k gold + 80 red crystal shards + 40 green crystal shards + 3 rift shards |
| 200 | Manticore Greataxe Axe 2H | Atk 63 / Def 25 | 3 × great axe | 250k gold + 80 red crystal shards + 40 green crystal shards + 3 rift shards |
| 200 | Amber Cudgel Club 1H | Atk 53 / Def 38 | 3 × obsidian truncheon | 250k gold + 80 red crystal shards + 40 green crystal shards + 3 rift shards |
| 250 | Chimera Hatchet Axe 1H | Atk 63 / Def 30 | 3 × hellforged axe | 330k gold + 104 red crystal shards + 56 green crystal shards + 4 rift shards |
| 250 | Chimera Greataxe Axe 2H | Atk 66 / Def 26 | 3 × warlord sword | 330k gold + 104 red crystal shards + 56 green crystal shards + 4 rift shards |
| 250 | Grand Sanguine Cudgel Club 1H | Atk 56 / Def 38 | 3 × ornate mace | 330k gold + 104 red crystal shards + 56 green crystal shards + 4 rift shards |
| 250 | Inferniarch Warhammer Club 2H | Atk 59 / Def 34 | 3 × skullcrusher | 330k gold + 104 red crystal shards + 56 green crystal shards + 4 rift shards |
| 300 | Sanguine Cudgel Club 1H | Atk 60 / Def 38 | 3 × demonbone | 420k gold + 128 red crystal shards + 72 green crystal shards + 5 rift shards |
| 300 | Eldritch Warmace Club 2H | Atk 63 / Def 34 | 3 × drachaku | 420k gold + 128 red crystal shards + 72 green crystal shards + 5 rift shards |
| 300 | Sanguine Blade Sword 1H | Atk 67 / Def 31 | 5 × ice rapier | 420k gold + 128 red crystal shards + 72 green crystal shards + 5 rift shards |
| 300 | Eldritch Claymore Sword 2H | Atk 70 / Def 27 | 3 × magic longsword | 420k gold + 128 red crystal shards + 72 green crystal shards + 5 rift shards |
Gives an item without rarity Common, or raises its rarity one step.
Common → Rare → Epic → Legendary. Chance 100%, then 60% / 35% / 15%.
Raises item power: +0 to +1 at 15%, +1 to +2 at 6%, +2 to +3 at 2%.
Legendary items only. Rarity and bonus types remain.
Automatically protects the equipment when a risky attempt fails.
The catalyst and the failed crystal are consumed; the item survives.crystal to open the crystal window, it shows the level and every material. Successful recipes grant crafting experience. Her other window is fusion (melting several pieces into one better one; the old recipe forge is closed); both share one crafting level.!gdzie thrain - it works anywhere in the world: from far away it tells you the direction and distance, and within about 120 tiles it draws a trail of arrows to the wagon and then to Thrain (only you see it).task, bring shards). Jack Riftuper (Rift House, rift altar) raises a pickaxe at any level: stand near him, say pickaxe and he tells you what yours needs, then say yes. Your old pickaxe is turned into the new one. The pickaxe must first have made enough swings at its current level (its description shows the count; the counter restarts after every raise) and you need the mining level listed below. A failed attempt (levels 4 and 5 only) takes the gold and half of the materials, the pickaxe keeps its level and its swings.| Pickaxe | Mining level | Swings made | Gold | Materials | Chance |
|---|---|---|---|---|---|
| 1 → 2 | 12 | 150 | 20 000 | 160 blue + 40 red crystal shards | 100% |
| 2 → 3 | 15 | 400 | 100 000 | 120 green crystal shards | 100% |
| 3 → 4 | 60 | 1000 | 500 000 | 160 red + 120 green crystal shards, 1 Exalted Core | 70% |
| 4 → 5 | 80 | 1500 | 1 500 000 | 15 rift shards, 80 green crystal shards, 2 Exalted Cores | 40% |
Level 4 and 5 pickaxes also break 2 and 3 shards per swing; the swing lasts 4 s and 5 s. Exalted Cores drop only from bosses. A lost pickaxe is bought again at Thrain (1000 gold) at level 1.
The in-game guide (INFO button or !info) groups hunting areas by level. These are broad brackets, not a guarantee of safe experience at the minimum level: match the monsters to your vocation, equipment and team.
| Level | Areas |
|---|---|
| 8 - 50 | Dragon Lair Fibula, Lizard Camp, Orc Hold, Minotaur Hills |
| 50 - 150 | Ancient Scarab Vault, White Shade Catacombs |
| 150+ | Banuta, Draken Walls, Hero Fortress, Hydra Fort, Medusa Nest, Leviathan Reef, Dragon Lair, Dragon Lord Cave, Dragon Lords Island, Behemoth Lair, Minotaur Amazon Pits, Hellspawn Hold, Black and White, Grim Reaper Darashia, Vampire and Banshee Darashia, Wyrms and Elder Wyrms Darashia |
Cursed Zones: the HUD shows which hunting grounds are cursed right now, the direction and the bonus; !zony repeats it in chat. Details are in Events and zones. Custom quests, access routes and hidden hunting grounds reward exploring instead of staying on one route.
33 custom creatures were added to the world: regular monsters, bosses and hard bosses.
| # | Name | Type |
|---|---|---|
| 1 | Petrified Dragon | Regular |
| 2 | Lord Undead Dragon | Regular |
| 3 | Ironhide Ogre | Regular |
| 4 | Ogre Shaman | Regular |
| 5 | Bloodfist Ogre | Regular |
| 6 | Skullcrusher Ogre | Regular |
| 7 | Grozmul, Ogre Warlord | Boss |
| 8 | Astral Enchantress | Regular |
| 9 | Grimhorn Devourer | Boss |
| 10 | Voidhorn Stalker | Boss |
| 11 | Sunfang Marauder | Regular |
| 12 | Glacial Specter | Regular |
| 13 | Minotaur Executioner | Regular |
| 14 | Cinderfang | Boss |
| 15 | Stonehide Grizzly | Boss |
| 16 | Sludge Behemoth | Regular |
| 17 | Pyroclast the Unbound | Hard Boss |
| 18 | Draconis, Bonelord of Ash | Hard Boss |
| 19 | Wailing Husk | Regular |
| 20 | The Hollow Matriarch | Boss |
| 21 | Ossuary Warden | Boss |
| 22 | Demon Enforcer | Regular |
| 23 | Vorrath, the Demon Sovereign | Boss |
| 24 | Frostfang Colossus | Regular |
| 25 | Bladestorm Matriarch | Regular |
| 26 | Frostbound Revenant | Boss |
| 27 | Solarius, the Radiant Wrath | Hard Boss |
| 28 | Malvorn the Demonbinder | Hard Boss |
| 29 | Thornjaw Reaver | Boss |
| 30 | White Dragon | Regular |
| 31 | Frostspine Drake | Boss |
| 32 | Candyclaw | Boss |
| 33 | Voidspear Sentinel | Boss |
Most useful NPCs stand in Rift House (the hub). The table lists the ones specific to Riftfall; you will also meet the classic Tibia NPCs in the cities.
| NPC | Where | What they do |
|---|---|---|
| Naji | Rift House, Thais | Bank. |
| Gorn, Xodet, Edoch | Rift House | Equipment, magic and distance shops. |
| Edward (Compra Tudo) | Rift House, Rookgaard | Buys almost everything at 80% of the price (unidentified items 70%). |
| Addon | Rookgaard, near the temple | Outfit addons. |
| Yasir, Rashid | Rift House | Traders. Rashid stays in the hub all week; he does not travel between cities. |
| Alesar, Yaman, Nah'Bob | Djinn fortresses in the desert south-west of Darashia (not in Rift House) | Djinn traders, part of the Djinn War quest line. |
| Yawno | north of Port Hope | Road watcher: ask about travel, the Black Zone and Rift House. |
| NPC | Where | What they do |
|---|---|---|
| Nyx | Rift House | Three one-time trials (hunts). See the Nyx section. |
| Huntmaster Kaelen Ashvale | Rift House | Daily Missions: easy (50+), medium (150+), hard (300+). |
| Grizzly Adams | Rift House and every city (Thais, Carlin, Darashia, Port Hope, Ankrahmun, Edron, Yalahar) | Monster tasks. A window lists tasks from weakest to strongest; the top bar shows only your active tasks. |
| Labyrinth Keeper Orin | Rift House | Rift Labyrinth points shop: crystals, scrolls, blessings and 1 h buffs. |
| Riftfall Tasker | Rookgaard temple | First tasks: Rats, Spiders, Trolls. |
| NPC | Where | What they do |
|---|---|---|
| Jack Riftuper | Rift House | Rift Ascension - raises the Rift level of items. Also raises crystal pickaxes (levels 1-5, say "pickaxe"). |
| Rune Forger | Rift House | Amazing runes, Amazing potions and rune enchants. |
| Thrain the Geomancer | Sand plateau above Kazordoon (ore wagon, !gdzie thrain) | Mining: first pickaxe task, shard tips. |
| Yana | Rift House, Black Zone village | Crystal crafting, the Forge (equipment from recipes) and the Fusion (melting armor and weapons into a better piece). Both grow your crafting level. |
| Mourna the Soulkeeper | Black Zone, safe village (protection zone) | Keeps the souls you bring out of the Black Zone and exchanges them for rewards. See Events and zones, Black Zone. |
| Jack Pot | Rift House | Lotto: six numbers out of 49, two draws a day. |
| Vexa the Riftbroker | Rift House | Server-wide 1 h blessings (exp, loot, elite lure, training) sold for Rift Points, 50 each. They apply to everyone online and can run at the same time. |
| NPC | Where | What they do |
|---|---|---|
| Kevin | - | Starts the Postman quest. |
| Dalbrect, Edrin Voss, King Tibianus | Thais, Carlin, Edron | The road to Falcon Castle. |
| Cursed Knight, Cleansed Knight, Lysandra Inkveil, Hell's Gate Guard | Hell's Kingdom | The Hell's Kingdom quest line. |
Open the Dungeons window from the top menu. Each dungeon is a hand-built, multi-floor fortress: you clear a floor, its gate opens and the stairs lead further down to the boss and the reward chest. There are 14 dungeons from level 50 to level 400.
| Dungeon | Level | Floors | Theme |
|---|---|---|---|
| The Horned Fox | 50 | 3 | Minotaur stronghold. |
| The Ashfall Tyrant | 90 | 4 | A burning crater fortress full of dragons. |
| Valdric's Keep | 120 | 4 | Ruined fortress of fallen heroes, black knights and warlocks. |
| Warlord Ruzad's Stronghold | 145 | 3 | Orc stronghold carved into a mountain. |
| Pythius' Pits | 170 | 4 | Rotting pits under a graveyard. |
| The Rift Devourer | 200 | 4 | A swamp temple swallowed by a rift. |
| The Gravebind Revenant | 225 | 4 | A necropolis bound by chains of the dead. |
| The Frosthollow Wraith | 250 | 3 | A frozen hollow where the cold hunts. |
| The Blightspire Horror | 275 | 4 | A spire rotting from the inside. |
| Voidcaller Malgrith | 300 | 4 | A rift cult that opened the void. |
| The Emberlord Skarn | 325 | 4 | A demon forge that never cooled. |
| The Nightveil Seraph | 350 | 4 | A fallen cathedral under a veil of night. |
| The Stormrend Colossus | 375 | 4 | A colossus bound to a thunderstorm. |
| The Cataclysm Warden | 400 | 4 | The last warden of the world's end. |
BOSS Coin is used only as the entry ticket to boss dungeons and the Boss Room. It drops from Daily Boss, Elite Daily Boss, the Labyrinth big chest, the final Rift Rooms chest, Warden of the Hollow and World Rift Stones; every Bigfoot's Burden Warzone reward chest gives one, and the reward station sells it for 50 Candy Coins.
A procedural maze for 1-4 players, rebuilt for every run. Step into the waiting room (follow the Labyrinth sign in Rift House): after a 30 second countdown the players inside are taken in. The difficulty tier follows the average level of the group (from Novice at level 50 up to Tier 9 at level 600). Three totems awaken mini bosses, the boss room opens when all three are sealed, and there are two reward chests (a small one in the middle and a big one in the boss room - each player opens each chest once). Find the exit teleport (a hint appears at the start, and !labyrinth exit repeats it).
Rifts are arenas with waves, modifiers and a reward chest. Hold 10 identical Rift Matter, use the animated Rift crystal and after a 5 second activation the system picks a free arena (Frozen, Molten, Terra or Wasteland) and a modifier. The first wave starts after 10 seconds, the next after the previous one is cleared. The reward from one Rift can be collected once.
| Rift | Entry fee | Waves | Gear in the chest |
|---|---|---|---|
| T1 | 10 Forsaken Rift Matter | 4 | items without a level requirement |
| T2 | 10 Abyssal Rift Matter | 4 | level 50 items |
| T3 | 10 Overlord Rift Matter | 4 | level 150 items |
| T4 | 10 Eclipse Rift Matter | 5 | level 250 items |
A boss of Hell's Kingdom called with a lever. Stand on the four glowing switches, pull the lever and the fight begins. 1-4 players (the boss gains health and damage with every extra player), 20 minute limit, can be fought once every 12 hours (10 minutes if the fight failed). Watch out for the mass fire wave - when the Warden yells, move away. It is the only source of the class sets (level 400) and class weapons, plus crystals, Bless Scrolls, the strongest class rings, BOSS Coins, Upgrade Crystals, experience scrolls, Riftbound Amulets and Exalted Cores.
A hall with 16 teleports to the arenas of classic bosses: Ferumbras, Morgaroth, Ghazbaran, Sight of Surrender, Mawhawk, Abyssador, Deathstrike, Gnomevil, Orshabaal, Horestis, Zulazza the Corruptor, Chizzoron the Distorter, Bullwark, Tanjis, Jaul and Obujos. Every entry costs 1 BOSS Coin; the exit and the return teleports are free. Follow the Boss Room arrows in Rift House.
A solo challenge: 100 escalating waves in a dedicated arena, a boss every 10 waves, one species per 5 waves ordered from weak to deadly. Monsters give no loot and no experience - instead you get experience for every 5 cleared waves, and when the run ends one reward item whose quality grows with the number of waves you cleared (fewer than 5 waves means no reward). Death pulls you back to the stairs, the exit is blocked until the run ends, and !poddajwyzwanie lets you give up.
Three larger hunting and boss areas have their own access: the Hell's Kingdom castle (see Quests), Falcon Castle with its Falcon monsters and equipment (see Access) and Grand Master Oberon on Falcon Island (a teleport you can use once every 12 hours).
Only gentle hints - we do not spoil the adventure. Read every NPC line carefully, talk to everyone twice and explore. Rewards of classic quests are the original items, rolled as Common with a random Rift level. Recommended levels are approximate. Pick a quest below to see where it starts, how long it is and what you get.
The longest quest of the server. A cursed knight near the Hell gate begs for help and asks for proof from the dead. The castle that follows is a chain of long hunts, a riddle, a puzzle and a final king. The castle remembers who completed it.
Hint: the castle is also the home of the Warden of the Hollow boss (see Dungeons); its lever has no quest of its own, but it stands on the top floor, so you reach it only after the quest has opened the upper floors.
A long chain of errands for the Postman guild. Deliver, find and listen: the missions send you across the whole world and the rank grows with every finished one.
The city of Yalahar opens with a permit instead of a long quest line. You buy it once and it works for the whole city at the same time.
Hint: if you had Yalahar access before the change and the quest log looks empty, greet Palimuth again - he completes the quest log and the door flags for you.
The lizard lands. Instead of the classic mission chain, Riftfall uses four long kill hunts that open the way into Lower Zao, where the Gate Guardians stand over the reward chests.
| Stage | Kills | Which monsters |
|---|---|---|
| Zao Scout I | 500 | The weaker lizards: sentinels, templars, snakecharmers, nobles and magistrati. |
| Zao Scout II | 750 | The same weaker lizards again. Lower Zao opens afterwards. |
| Gate Guardian I | 1000 | Drakens and the stronger lizards (chosen, dragon priests, high guards, legionnaires, zaoguns). |
| Gate Guardian II | 3500 | The same drakens and stronger lizards. |
Elite versions of the monsters count too. Progress is shown after every kill; return to Ssar'Tek when a stage is done.
A road through kings and messengers, a hunt among heroes and a trial against three Falcons. At the end the castle, its Falcon monsters and its equipment are open to you.
A puzzle dungeon of dream halls. It tests patience more than strength: the rooms react to what you burn and what you press.
Deep underground Darashia a mossy stone blocks a passage. Levers of the plague remove it, but only for a while.
Hint: when the stone is gone the levers change shape. If the passage closes behind you, you have to use the lever again.
A gate that opens for those who thin out the ogres of the region. No NPC, no riddle: just a counter.
The boss challenge of the Hell's Kingdom castle. It is not a quest in the classic sense (no NPC, no quest gate), but the castle is where it lives and it is the only source of the class sets.
Full description and the rewards: Dungeons and bosses.
| Quest | Where to start | Hint |
|---|---|---|
| The Annihilator | Edron (Hero Cave area) | Four players, level 100+. Everyone needs the level. |
| Demon Helmet | Deep Demon cave | A lever opens the way - and then the demons. |
| The Pits of Inferno | Pits of Inferno | Seven thrones. Level 100 checkpoint - the heat hurts. |
| The Inquisition | Henricus, Thais | Seven missions; bosses guard the later ones. |
| Djinn War (Efreet / Marid) | Melchior, Ankrahmun | You must choose a side. There is no way back. |
| Demon Oak | Oldrak | Bring an axe worthy of the tree. Level 120. |
| Svargrond Arena | Halvar, Svargrond | Three arenas (Greenhorn, Scrapper, Warlord) of ten fights each; every try costs gold (1000 / 5000 / 10000). |
| Behemoth | Edron, Cyclopolis | Through the cyclops caves to the last hall. |
| The Queen of the Banshees | Ghostlands | Seven seals open the way to the queen. |
| Liquid Black (Jaul, Tanjis, Obujos) | Issavi region | Three depth lords. Repair the ramp first. |
| To Outfox a Fox | Budrik, dwarven mines | A dwarf wants a helmet back. The fox is out. |
| Hunter Outfits | Elane, Thais | A hymn with four verses opens the cult door. |
| The Ape City | Hairycles, Banuta | Bananas, bridges and angry apes. |
| The Gravedigger of Drefia | Elyen Ravenlock, Drefia | A long chain of favours among the undead. |
| Bigfoot's Burden | Xelvar, gnome base | Recruitment first, then three warzones in order. |
| The New Frontier | Angus, Cael and others | A long chain of missions across many NPCs. |
| Elemental Spheres | Arkulius, Edron | Four elements, four spheres. Level 80. |
| Hot Cuisine | Jean Pierre, Darashia | No fighting - cookbooks and ingredients. |
| Explorer Society | Mortimer, Angus and others | Collect samples around the world. |
| Barbarian Test, Ice Islands | Svargrond | Drinking, arena fights and many errands in the ice. |
| Black Knight, Orc Fortress, Giant Smithhammer, Bright Sword, Noble Armor, Triangle Tower, Firewalker Boots, Mad Mage Room | around the map | Single chests behind a key, a lever or a hard fight. Look in caves, towers and strongholds. |
What opens which door. Many accesses are tied to storage values on your character, so you only do them once.
| Access | Requirement | How |
|---|---|---|
| Rift House | - | A RIFT HOUSE portal in every city (Thais, Darashia, Venore, Carlin, Port Hope, Ankrahmun, Edron, Yalahar). |
| Rift House teleports | Premium | TOP EQ, Training Monk, Black Zone, Rift Challenge and Wave Survival need an active Premium account (Premium Scroll from the Item Shop). The Black Zone also needs level 50. |
| Ships | - | Routes between cities do not require premium; the normal fare applies. |
| Access | Requirement | How |
|---|---|---|
| Postman doors | Postman quest or Postman Scroll | Finish the quest (Kevin) or use the Postman Scroll from the Item Shop (100 points). 24 doors on the map react to it. |
| Yalahar | level 50+, 50 000 gp | Buy a permit from any captain (one time): the whole city opens at once - docks, centre and all quest gates - and the In Service of Yalahar quest is marked as completed. |
| Falcon Castle | Falcon route | Dalbrect in north-west Carlin (say falcon; King Tibianus only sends you to him), a hunt for 40 Overlord Heroes, then Edrin Voss in the Edron Hero Cave and his trial against the Falcon Knight, Paladin and Ranger. Report to Dalbrect; afterwards just say falcon to him to travel. |
| Grand Master Oberon | Falcon Castle | A teleport on Falcon Island, once per 12 hours per player. |
| Hell's Kingdom castle | quest stages | The stairs to the upper floors open only for those who completed the quest line. The Warden lever has no gate of its own, but it stands on the top floor, which you reach only after the quest has opened the upper floors. |
| Ogre gate | 1500 ogres | Kill ogres (brutes, shamans, savages; elite versions count). !ogre shows the progress. |
| The Annihilator, POI | level 100 | Level gates are checked for every player. |
| Access | Requirement | How |
|---|---|---|
| Dungeons | level 50-400, 1 BOSS Coin | Dungeons window; difficulties unlock one by one; leader of the party checks the requirements. |
| Boss Room | 1 BOSS Coin | Per entry, in the Boss Room hall (follow the signs in Rift House). |
| Rifty | 10 Rift Matter | Ten identical Rift Matter and the animated Rift crystal. The highest full set decides the tier. |
| Rift Labyrinth | level 50+ | Waiting room (Labyrinth sign in Rift House); 1-4 players; the tier follows the average level. |
| Daily Boss | level 100-400 | Lever in the Rift Challenge area; same party, up to 6 players. |
| Elite Daily Boss | level 400+ | Lever in the Elite Boss Arena; 1-12 players. |
| Warden of the Hollow | - | The lever in the castle with four players on the switches; 12 h cooldown. |
| Access | Requirement | How |
|---|---|---|
| Black Zone | level 50, Premium; PvP risk zone | Entrance marked BLACK ZONE in Rift House. +10% exp, +10% loot, +20% chance of elites. Souls from monsters are exchanged with Mourna the Soulkeeper inside the zone (see Events and zones). |
| Events | 50+ / 100+ / 150+ | Fire Storm and Zombie 50+, PvP Event 100+, Death Match 150+. Join from a protection zone. |
Everything that comes back every day (or every few hours). Server time is Warsaw time; the server saves and restarts every day at 12:00 (warnings 5, 3 and 1 minute before).
| Activity | Reset | What you get |
|---|---|---|
| Daily Reward | midnight | A window with 7 cells (login days 1-7). You can claim one reward per calendar day (resets at midnight server time) and always get the next reward in the row, so skipping a day costs nothing. Two days in a row without logging in start the row again from day 1; after day 7 it starts over. The reward lands in your inbox. The window opens by itself after login when a reward is waiting, or use !daily. |
| Daily Missions | midnight | Three hunts a day from Huntmaster Kaelen Ashvale (see below). |
| Daily Boss | 12 h | Level 50-400, up to 6 players of one party. Personal rewards to the inbox. |
| Elite Daily Boss | no limit during the beta | Level 400+, 1-12 players, two phases. Personal reward chest. |
| Lotto | two draws a day | Tickets at Jack Pot, prizes from crystal coins to the jackpot in Rift Coins. |
| 4 hour draw | every 4 h | At 00, 04, 08, 12, 16 and 20 the server draws up to 3 online players (level 10+). A small prize in the inbox and an announcement. One win per character per 24 h. |
| Warden of the Hollow | 12 h | See Dungeons. |
| Rare Boss | rare | Rare bosses and wild dragons turn up in the world with no announcement and no list of places - you meet one while hunting. The server only tells who killed it. |
| Cursed Zones | every hour | See Events and zones. |
| Weekly Bonus | every 1 h, picked at random | A server bonus (experience, skill, loot, money, material find, potion efficiency, cooldown, mana cost, double damage, regeneration, dodge, absorb, spell damage or fragment find) shown in the top bar of the game window. |
| Candy Coin | 1 per hour online | Reward stations pay Candy Coins for time spent online; spend them in the reward halls. |
| Day | Reward |
|---|---|
| Day 1 | 5 Candy Coins, 10 strong health potions |
| Day 2 | 30 platinum coins, 10 strong mana potions |
| Day 3 | 2 Upgrade Crystals |
| Day 4 | 8 Candy Coins, 5 great health potions |
| Day 5 | Bless Scroll, 30 platinum coins |
| Day 6 | 2 crystal coins, 5 great mana potions |
| Day 7 | Diamond Sack, 15 Candy Coins |
Ticks show the days of the current row you have already claimed. The rewards may change during the beta.
Every day Kaelen posts three hunts: easy (level 50+), medium (level 150+) and hard (level 300+). You may take each difficulty once a day, the board resets at midnight. Say hi, mission, then easy, medium or hard. Report when finished, status shows the progress. Each mission is drawn from a pool and asks you to kill one to three kinds of monsters (for example dragons and hatchlings, hydras and serpent spawns, frazzlemaws, demons, Falcons). Elite versions count as the base monster.
| Difficulty | Guaranteed | Bonus picks |
|---|---|---|
| Easy (50+) | 3 crystal coins, 2 Forsaken Rift Matter | 1: Matter, Upgrade Crystal, great spirit potions or a 1 h buff |
| Medium (150+) | 8 crystal coins, 2 Abyssal Rift Matter | 1: as above, with stronger buffs (damage, absorb, elite lure) |
| Hard (300+) | 20 crystal coins, Diamond Sack, 2 Abyssal Rift Matter | 2: Matter, Upgrade Crystal, Amulet of Loss, Overlord Spoils Bag, buffs |
Buffs last one hour: Hunter's Insight +15% experience, Scavenger's Luck +10% loot, Veteran's Drill +15% skill training, Troll Blood +20 HP every 2 s, Mana Spring +20 mana every 2 s, Hunter's Fury +3% damage, Stoneskin +3% absorb and Rift Lure (twice the chance of elite monsters). The same buffs can be bought for Labyrinth points.
Daily Boss rolls one boss from the Daily pool (Bonecaller, Flamebinder, Voidmender, Ironshade, Stormweaver). Stand on the entry tiles in your party, pull the lever; the room is cleared after 20 minutes at the latest and only ONE group may be inside at a time. Cooldown: 12 hours per player. Rewards go to every participant's inbox: supplies, currency, equipment matched to your level and class (60% chance per run, up to Legendary, Rift level 1-5), Rift Matter, rare Item Shop rewards, BOSS Coins and Exalted Cores. If you die during the fight you only get a small consolation (3-8 crystal coins). The Elite Daily Boss (level 400+) has two phases - the Rift Trial Warden and then one of the great Rift bosses scaled by the size and level of the group. Rewards are personal and depend on contribution (top damage, most damage taken and best healer get better luck); each participant opens their own chest.
"I do not hand out errands; I test whether mortals are worthy." Nyx, the witness of Riftfall, stands in Rift House (type !gdzie nyx for the arrows). She offers eight trials, each of them once per character and in a fixed order. Rewards are delivered to your Store Inbox.
| Say | What happens |
|---|---|
| hi | Start the conversation. |
| trial / mission | Accepts the next trial in the row. |
| status | Shows your progress (it also appears after every kill). |
| report | Claims the reward when the goal is done. |
Each trial can be done once per character, and the next one opens only after you report the previous one. Elite versions of the monsters count as the normal ones.
| Goal | Kill 1000 minotaurs: Minotaur, Minotaur Archer, Minotaur Guard and Minotaur Mage. |
| Reward | 2 crystal coins, an Amulet of Loss and a full Epic plate set. |
| Good for | The first trial is the longest in kills but the easiest monsters: Minotaur Hills is a hunting ground for levels 8-50. |
| Goal | Kill 100 Forsaken monsters (tier 1, the weakest elites). |
| Reward | 5 crystal coins, a Bless Scroll and an Amulet of Loss. |
| Hint | Forsaken show up on only a few percent of the kills, so you hunt many normal monsters to meet 100 of them. The Rift Lure buff and the Black Zone make elites appear more often. |
| Goal | Kill 100 Abyssal monsters (tier 2). |
| Reward | 15 crystal coins, an Amulet of Loss, a Diamond Sack and a moon backpack. |
| Hint | Abyssal are rarer than Forsaken and hit harder. Go in with a party or a proper level. |
| Goal | Kill 500 dragons: Dragon, Dragon Lord, Wyrm, Frost Dragon and their hatchlings / Dragonlings. |
| Reward | 20 crystal coins, an Amulet of Loss, 2 Abyssal Rift Matter and a Diamond Sack. |
| Goal | Kill 700 Glooth creatures of Oramond: Glooth Bandit, Brigand, Blob, Golem and Anemone. |
| Reward | 25 crystal coins, an Amulet of Loss and 2 Diamond Sacks. |
| Goal | Kill 30 Overlord monsters (tier 3). |
| Reward | 30 crystal coins, an Amulet of Loss, 3 Overlord Rift Matter and a Diamond Sack. |
| Goal | Kill 8 elite bosses (the boss waves of the Rift challenges count). |
| Reward | 40 crystal coins, 2 Amulets of Loss, 2 Diamond Sacks and 3 Scrolls of Identification. |
| Goal | Kill 300 elite monsters of any tier (Forsaken, Abyssal, Overlord or boss). |
| Reward | 50 crystal coins, 2 Amulets of Loss, 3 Diamond Sacks and an Experience Scroll. |
Hint: elite monsters appear more often with the Rift Lure buff (Kaelen's missions, Orin's shop and Vexa) and in the Black Zone. The Amulet of Loss from Nyx is the Riftbound Amulet.
Nyx never repeats a trial. If you lose track, say status; if the reward does not seem to arrive, look in your Store Inbox first.
Events start automatically on a fixed weekly schedule (not every event runs every day). The announcement comes 10 minutes before, registration opens 5 minutes before the start. Use the JOIN button in the client or the command from a protection zone. Fire Storm and Zombie winners get 1-50 crystal coins, a Diamond Sack, Candy Coins and experience (20-110% of a level); everyone else who took part gets Candy Coins; Death Match winners and PvP Event MVPs can also win equipment. Events do not pay BOSS Coins.
Server time (= Polish time). The next event and today's slots are also shown in the right-hand panel of every page.
| Day | Events (hour, event) |
|---|---|
| Monday | 19:00 Fire Storm, 21:00 Zombie Event |
| Tuesday | 19:00 Death Match, 21:00 PvP Event |
| Wednesday | 19:00 Fire Storm, 20:00 Rift Clash 5v5 |
| Thursday | 19:00 Zombie Event, 21:00 Death Match |
| Friday | 19:00 PvP Event, 21:00 Fire Storm |
| Saturday | 15:00 Fire Storm, 17:00 Zombie Event, 20:00 Rift Clash 5v5, 21:00 PvP Event |
| Sunday | 15:00 Death Match, 17:00 Fire Storm, 20:00 Rift Clash 5v5, 21:00 Zombie Event |
| Event | Command | Level |
|---|---|---|
| Fire Storm | !gofirestorm | 50+ |
| Zombie Event | !gozombie | 50+ |
| PvP Event | !gopvp | 100+ |
| Death Match | !godeathmatch | 150+ |
| Rift Clash 5v5 | !rc | 50+ |
The City Raid - a city is raided by a horde of weaker monsters, most of them elites, with a boss at the end - is switched off for now. When it returns it will be announced on Discord and in the game.
Every hour the curse falls on up to three hunting grounds - one for each bracket (up to level 50, 50-150, 150+). A cursed zone gives its monsters more hit points, but pays more experience for every kill. The zone list and the direction to each zone are shown in the top bar of the game window; click a zone to put a flag on the minimap. Type !zony for the same information in chat. There are 23 zones, from low-level caves to Medusa Nest, Banuta and Leviathan Reef. A given hour may also have no curse at all.
Rift stones appear around the world (about 24 at a time, a few in cities, the rest in the wild; they relocate every 25 minutes or so). Use one and a short wave fight starts; clear it and a shrine gives you a temporary blessing (experience, damage, spell damage, magic level, max HP, speed, regeneration, absorb or cooldown). Ancient, Runic and Celestial stones give 10, 20 and 30 minute blessings; one character can carry at most 3 rift blessings. A World Shrine Compass (single use) shows an exiva-style direction to the nearest active shrine and a 60 second arrow in the client.
The renamed hardcore city area and a dedicated enforced PvP risk zone. Monsters inside receive +10% experience, +10% loot and +20% elite spawn chance. Elite monsters (Forsaken, Abyssal, Overlord and bosses) inside it roll extra loot from their own pools: the white family drops Remedy weapons, the black family drops Carving weapons, Falcons drop Falcon equipment.
Entrance: the BLACK ZONE teleport in Rift House (level 50 and an active Premium account). Inside there is a small safe village (protection zone) with Yana, a banker and Mourna the Soulkeeper.
Monsters killed in the Black Zone can leave a soul orb on their corpse. Run into the orb to take the souls. Souls are not an item: they are a counter on your character, so an amulet of loss or blessings do not protect them. Mourna the Soulkeeper exchanges the safe ones for rewards.
hi) and a window opens: carried, banked and lifetime souls, Deposit carried souls and the reward list. You have to stand within 4 tiles of her, and you cannot deposit right after a fight (while PZ-locked).!dusze or !souls shows your carried, banked and lifetime souls and the number of players you killed in the zone.| Reward | Price (banked souls) | Limit |
|---|---|---|
| Scroll of Identification | 45 | 10 per day |
| Training Scroll | 60 | 2 per day |
| Bless Scroll (all 5 blessings) | 180 | 2 per day |
| Experience Scroll (+10% exp, 1 h) | 225 | 3 per day |
| Auto Loot Bank Scroll (+50k limit) | 700 | 1 per day |
| Auto Loot Slot Scroll (1st +4 slots, then +1) | 1000 | 1 per day |
| Currency | Where it comes from | What it buys |
|---|---|---|
| Gold, platinum, crystal coins | Loot, quests, daily activities. Autoloot can send coins to the bank. | Shops, crafting, Rift Ascension, Lotto tickets. |
| BOSS Coin | Daily and Elite Daily Boss, Labyrinth, Rift Rooms, Warden of the Hollow, World Rift Stones, Warzone chests; 50 Candy Coins at the reward hall. | Entry to boss dungeons and the Boss Room only. |
| Candy Coin | 1 per hour online, events, daily reward. | Reward halls (lever and table stations). |
| Labyrinth points | Leaving the Rift Labyrinth alive (up to 5 per run). | Orin: crystals, Bless Scroll, amulet, buffs, technique scrolls. |
| Rift Coin (Riftfall Premium Coin) | Rare rewards (Daily Boss and Elite Daily Boss pools, Labyrinth chests), Lotto wins; also sold in the Item Shop for 10 points. | The Rift House VIP houses (300) and Willa houses (500). One coin adds 10 Premium Points (Rift Points) - those pay for the Item Shop and for Vexa's global blessings. |
| Rift Points (Premium Points) | Using a Rift Coin (10 each), the referral reward (25 per qualified referral), beta rewards, purchases. | Item Shop; Vexa the Riftbroker: global 1 h blessings, 50 each. |
| Black Zone souls | Monsters killed in the Black Zone (see Events and zones). | Mourna the Soulkeeper: scrolls such as Identification, Training, Bless, Experience and Auto Loot. |
| Rift Matter, fragments | Rift Matter: elite monsters, Spoils Bags, Rift chests, tasks. Crystal fragments: any monster (rarer colours from stronger ones), Rift chests, dungeons, Labyrinth. | Rift entry fee, crystals, crafting. |
Open ITEM SHOP in the client and spend Premium Points. Use a Riftfall Premium Coin to add 10 points to your account. The shop sells scrolls (Bless, Experience, Training, Auto Loot Bank, Auto Loot Slot, Scroll of Identification, Postman Scroll, Frag Remover, Rename Book, Djinn Access, technique scrolls for each vocation, gender change and a name + gender package), Premium Scrolls, Nightmare, VIP Addon, Mount and VIP Mount Dolls, bundles, backpacks (Wanderer, Blossom, Scout, Ember and others), training gear, 100 Crystal Coins and Rift Coins, and whole Addon and Mount tabs.

Unlocks one random full outfit addon set that the character does not own. The shop sells the Nightmare Doll (50 points, a basic or quest outfit with both addons) and the VIP Addon Doll (150 points, a shop outfit); this doll also comes from boss rewards and the STARTER PACK.

Unlocks one random mount that the character does not own. In the shop: Mount Doll (50 points, a basic mount, +10 speed) and VIP Mount Doll (150 points, a shop mount, +40 speed).

Adds 30 days of Riftfall Premium and +10% experience.

Grants all five regular blessings when used.
Jack Pot sells tickets: one line is six numbers from 1 to 49 and costs ten crystal coins per draw; a ticket holds up to ten lines and is valid for 1, 2, 4 or 10 draws (the longer, the cheaper per draw). Use the ticket to enter the next draw (two draws a day), then bring the winning ticket back to claim the prize. Three hits pay 60 crystal coins, four hits 300 crystal coins, five hits one Rift Coin and six hits - the jackpot - five Rift Coins.
Fist Fighting and Fishing Mastery progress from skill 20 to a shared cap of 100. Magic Level, One-Hand, Two-Hand, Distance and Shielding show green progress bars in the client. The tooltip shows the current threshold, the next threshold and the progress to the next regular skill level.
Knights only, with a melee weapon: from skill 40, every 20 levels up to 120 grants +1% physical damage, max +5%. A shield means One-Hand, no shield means Two-Hand.
Works for every vocation. Every 20 skill levels grants +1% critical chance/damage and +1% life leech chance/amount.
From fishing 20, every 20 levels adds one extra nearby fishing attempt, up to five bonus attempts. Each level above 20 improves the chance of rarer catches.
Special fish give 15 minute bonuses: Rainbow Trout +5% EXP, Green Perch +5% loot, Sandfish +10% skill/magic training, Corned Fish HP regeneration, Salmon and Northern Pike mana regeneration, Marlin +3% all damage. With the ordinary fishing rod the fish unlock with the rod level: Northern Pike from the start, Corned Fish level 2, Rainbow Trout level 3, Green Perch level 4, Sandfish and Marlin level 5 (levels at 10 000 / 25 000 / 40 000 / 60 000 catches).
With a Mechanical Fishing Rod fishing can also pull Shimmer Swimmer, Diamond Sack and Experience Scroll. You get the rod from Grizzly Adams in exchange for a fishing rod that reached level 5 through use plus 300 Paw & Fur points.
Selected spells level up by use (levels 2-5), raising damage, healing, projectile count or adding an effect, and shortening the cooldown (-2% per level, max -8%). The number of casts depends on the spell: attack spells need about 100 hours of casting to reach level 5 (for example Divine Caldera 4500 / 12000 / 22500 / 37500 casts), conjuring, healing, haste, light and challenge spells need 3000 / 8000 / 15000 / 25000 uses. Check !spellstats, !spellprogress or !czary. Ammunition spells conjure 3-10 pieces per level (5 for most).
Utito Tempo (Knight), Utito Tempo San (Paladin), Utamo Therminuz (Sorcerer) and Utana Vitore (Druid) are taught only by their scrolls, from the Item Shop (Orin sells only the Knight and Paladin scrolls, 500 points each).
!helpThe in-game guide (also !wiki, !riftfall).
!bugReport a bug (or Ctrl+Z).
!gdzieA trail of arrows to an NPC or place in Rift House, for example !gdzie yana. Anywhere in the world: !gdzie thrain (the way to mining).
!riftstatsYour active equipment bonuses.
!spellstats, !czarySpell levels and progress.
!dailyOpens the Daily Reward window.
!zonyActive Cursed Zones with direction and distance.
!ogreProgress of the ogre gate.
!labyrinth exitOne extra hint to the Labyrinth exit (once per run, inside the arena).
!poddajwyzwanieGive up the Wave Survival run.
!autolootAutoloot list: !autoloot add, name | remove | list | clear. The window opens with Alt+L.
!bless, !online, !uptime, !serverinfo, !deathlist, !killsBlessings and server information.
SHIFT + right click on an item pastes a link with a preview into the chat.