Riftfall WikiPlayer knowledge base Back to the website

Player knowledge base

Welcome to the Riftfall Wiki

Everything about Riftfall lives here: the rarity system and upgrades, rifts, dungeons, access, daily activities, events, shops and every update with a Server / Client / Website tag. The home page only carries the short news; the full description is always in the Wiki. Quests are described with gentle hints only, never with a full walkthrough, and balance may still change during the beta.

  • 10.98Full custom Tibia
  • Medium / HardLong-term progression
  • PvPWorld type
  • x7.5 → x1.5EXP stages by level
Latest update · November 11, 2026 Colossus: 10 more monsters and a place in the elite ladder Server

What do you want to know?

First steps

Before the game: create an account and then a character on this website (there is no account manager in the client: My account → Create a character), download the client and log in with the ACCOUNT name. Details: Download.

1

FIRST EQ

You get your first equipment (leather armor, spears, leather helmet) automatically at the first login. The Rookgaard temple chest (labelled STARTER PACK) is for older characters.

2

FIRST TASK

After the info window a small window offers the first task (10 Rats): accept it with one click, or type !pierwszytask later. Hand it in at Riftfall Tasker next to the temple (say hi, report). Then 10 Spiders and 10 Trolls.

3

Mainland

At level 8 go to the Oracle (levels 8-31; cities: Ab'Dendriel, Carlin, Thais, Venore, Edron), choose a vocation and a city and begin the mainland progression.

4

Rift House

Eight cities have a RIFT HOUSE portal (list below). It leads to the central hub with almost every NPC; EXIT sends you back to the city you came from.

Experience and rates

LevelExperience multiplier
1 - 8x7.5
9 - 50x4
51 - 200x3
201 - 400x2
401+x1.5

The start is fast, the endgame is slow - this is a long-term server. Other rates: skills x3, magic level x3, loot x2. World type: PvP, stamina is off. Spells and skills grow by using them.

Rift House - the hub

Entrances are in Thais, Darashia, Venore, Carlin, Port Hope, Ankrahmun, Edron and Yalahar. Inside, signs and coloured markers show the NPCs (shops yellow, bank green, tasks blue, combat red, crafting purple). Lost? Type !gdzie and a name (for example !gdzie nyx or !gdzie yana) and a trail of arrows leads you there - only you see it.

Bugs: press Ctrl+Z in the client or type !bug short description. Add the place, item/spell/monster and what exactly happened. The in-game guide opens with !help (also !wiki, !riftfall).

Updates

Every change to Riftfall, newest first. Points marked Client or Website concern the game client or this site; unmarked points are server-side changes, so a relog is enough. The client updates itself; start it and let the updater finish. The beta is still running, so numbers can change again.

Colossus: 10 more monsters and a place in the elite ladder Server

Monsters and Rifts

  • Colossus now has 51 monsters. New: Worker Golem, Grim Reaper, Hellspawn, Draken Warmaster, Lizard High Guard, Nightmare, Wyrm, War Golem, Dark Torturer and Plaguesmith.
  • The Colossus is now a step of the elite ladder: Forsaken, Abyssal, Overlord, Colossus, Boss. It is rolled together with the other steps, so a monster is only ever one of them. A Colossus never turns into Abyssal or Overlord and a dead Colossus does not call another elite. About 1.2% on map spawns (as before) and about 1% after a kill; it does not appear next to characters up to level 7.
Colossus monsters, stronger drop weapons, Rift V and Android beta ServerClientWebsite

Monsters and Rifts

  • Colossus: 41 monsters now have a rare, big (3x3) version with a red skull. On normal map spawns there is about a 1.2% chance that a Colossus appears instead of the monster. It has the HP of an Overlord plus a bonus, gives 4x experience and hits 2.5x harder. It counts as +4 for the Grizzly task of that monster.
  • Killing the boss of a monster family adds +5 to the Grizzly task of every monster of that family you have started (for example Overseer Cogthrone and the Worker Golem task).
  • Skulls next to names: white for Abyssal, yellow for Overlord, red for Colossus, black for bosses. They are only a marker and change no rules.
  • Rift Challenge needs a level for its tier: T2 from 50, T3 from 150, T4 from 250. Matter of a tier that is too high stays in your backpack and you enter the highest tier you have the level for.
  • Exalted Core now also drops from dungeon bosses (about 6% per player times the difficulty multiplier), from the Rift Challenge boss and from Black Zone bosses (12%).
  • Rift V: Jack Riftuper can now upgrade Rift items from IV to V (10% chance).

Items and crafting

  • Remedy, Mayhem and Carving drop weapons are now stronger than the Yana craft (for example one-handed attack: Remedy 69, Mayhem 75, Carving 76; wands and rods are higher too). Mayhem has fixed bonuses like Carving, and Chopper of Remedy now has rarity looks and bonuses.
  • Forge: Ice Hatchet is made from a dwarven axe, Lion Axe from an executioner axe and Amber Axe from a war axe. Lion Axe has attack 53.
  • Client Yana: the crystal crafting window (up to 100) and the Forge (up to 50) have an Amount field, so you can make several pieces at once. It needs the updated client, which updates itself.
  • The +% materials bonus now also counts for crystal fragments and splinters.

PvP and spells

  • Black Zone PvP: no level threshold for experience (75% of the normal player experience), kills in the zone are not frags, and the Red Skull comes only from the 10th kill in the zone.
  • Exori (2 s) and Exori gran (4 s) now have their own cooldowns, so Exori gran no longer blocks Exori. From the 12:00 restart both spells hit players 25% weaker.
  • Fixed outfit transformations that stayed forever (for example Clay Guardian after Medusa).

Client, Android and events

  • Client Client (updates itself): red names of Mayhem, Remedy and Carving items and other rare drops in the loot message, and a Create account button on the login screen.
  • Website Android beta: the APK is on the Downloads page (Android 9+, about 670 MB of game data on the first start, Wi-Fi recommended).
  • Independence Day, 11 November 12:00-24:00 (Polish time): +50% experience, hourly Rift Points draws, a shared server goal and two Guardians. Details in the event channel on Discord.
Yana's Fusion for weapons, new weapons and Rift changes ServerWebsite

Fusion and weapons

  • Website Yana's Fusion now melts weapons too: copies of one weapon give the craft weapon of its line, and 4-24 different weapons give a weapon of level 15 / 35 / 50 / 80 / 100 / 120 / 150 / 200. The Wiki has every weapon, ingredient and price.
  • New button "Add all my items" puts everything the Fusion can use on the grid at once.
  • Sorcerers choose fire or energy, Druids earth or ice on every level. Knights have two one-handed and two two-handed weapons per level (attack and defence versions). New Paladin crossbows and bows on levels 80 / 120 / 150.
  • Results of level 50 and higher need a crafting level and are paid in crystal shards.
  • Fusion results and the crystal windows now show the stats of the weapon or item and compare it with what you wear.

Bonuses and sets

  • Craft weapons: the damage of your class is now a Permanent bonus and can also roll as a Mutable bonus. Hold SHIFT to see the real maximum of an Item Bonus.
  • Fortune Crystal now rerolls the value of the LAST Mutable bonus.
  • Mage and druid armor sets give more mana instead of HP regeneration; Knight sets keep it.

Monsters, Rifts and events

  • Overlords and bosses no longer hit for one fixed number: their hits now spread over a range.
  • Rift Challenges T1-T4 have more (weaker) monsters per wave, a stronger last wave and a boss chance on the last wave: 10% / 20% / 30% / 50%.
  • Wave Survival: the last wave of every block is now stronger than the one before it.
  • Exori now has a 2 second cooldown and Exori gran 4 seconds. White Queen and Black Queen walk up to you instead of fighting from afar.
  • Hunt Analyzer shows the icons of all new items.
Big update: Echo, Rift Clash, crafting and economy ServerClient

Rift Clash 5v5

  • New team mode inspired by MOBA games: two teams, three lanes, towers, minions and a Nexus to destroy.
  • Client You pick a class, level up skills during the match, earn gold and buy equipment in the arena shop. The mode has its own HUD, a return to base and bots that fill the teams.

Echo stones

  • On selected hunting spots Echo Stones appear. Stepping on one starts a wave of monsters of that species; Forsaken and the stronger Echo Warden can show up among them.
  • More players nearby means a bigger wave. In active Cursed Zones the stones appear more often. Waves are a chance for materials for gear development.

Mining

  • Mining skill unlocks further kinds of deposits. Thrain the Geomancer leads the mining tasks and better pickaxes; higher tool tiers (Crimson and Golden) are upgraded at Jack Riftuper.
  • Electric Stone events give extra materials and mining experience.

Crafting and Fusion

  • Crafting with Yana: gather plain items, crystal fragments and gold and use them in recipes. One shared Crafting level unlocks further items and crystals; the window shows requirements, cost, result and success chance. A failed attempt uses up the ingredients and raises the chance of the next attempt of that tier.
  • Fusion: combine spare armor pieces into one new item. You choose the target slot and profession, the gear you use affects the result, and you see a preview and the cost before you confirm. Fusion needs no Crafting level.

New weapons and sets

  • The player-made equipment line grew: weapons, bows, crossbows, wands, rods and sets for different professions and stages of development.
  • New versions of classic gear (Gilded Plate, Hornscale Chain, Demonbone, Azure Knight, Starweave, Thornbound, Dawnguard). Selected classics can be made from four pieces of the original item; the originals stay in the game.

Economy and balance

  • Changes to base loot, NPC sell prices, development costs and skill training pace. Class, spell, armor and gear progression balance changed as well; some sell prices were lowered to keep gold and materials moving.

Elites and bosses

  • Fixes for Forsaken, Abyssal, Overlords and bosses tied to monster families: durability, damage and gear pools were reordered so difficulty and rewards fit the stage of the character.

Black Zone and hourly bonuses

  • Client Souls collected and secured in the Black Zone (PvP enforced) are developed further, with a preview in the client. Random hourly bonuses, including regeneration bonuses, are active - check which one is on now.

Halloween

  • Pumpkins, wandering pumpkins, Pumpkin Jack with his seasonal shop and daily tasks (also for lower levels), Candy Coins, the Pumpkin King and Full Moon bonuses.

Client

  • Client New item graphics, Rarity animations, fixed crystal and relic looks, expandable Crafting and Fusion windows, bonus preview and skill progress info; Rift Clash got its own panel. Update the client and let the updater finish downloading before you log in.
Daily Reward streak, dungeons, new gear and zones ServerClient

Daily Reward

  • Daily Reward now follows login days 1-7 instead of weekdays: one reward per day (from midnight server time), sent to your inbox.
  • Missed a reward? Next time you simply claim the next one in the row - nothing is lost.
  • No login for 2 days in a row = the row starts again from day 1. After day 7 it starts over.
  • Client The client shows the new description and a NEXT label (it updates itself).

Dungeons and items

  • Monsters inside dungeons no longer turn into elites (no more magic plate armor or demon armor from the Horned Fox dungeon).
  • Dungeon chest items: Rift level 1-5 is rolled about evenly (Rift 5 slightly rarer).
  • Every item that can drop from a dungeon has small permanent bonuses (skill, magic level, damage, absorbs on armor and legs), independent of rarity.
  • New sets: Rift Initiate (lvl 200) and Cataclysm Mage, Paladin and Knight.
  • Gravebind Revenant: new unique drops for Paladins (Depth Set) and Knights (Royal Ornate Set).
  • Ashfall Tyrant: Overlord Dragon look, stronger, new spell exori vis mas and its own loot (red dragon scale, dragon ham, great potions, dragon lance, dragon shield).
  • New level 100 legs and boots for every class, dropped by the Ashfall Tyrant: rustclad greaves / boots (Knight), thornhide leggings / boots (Paladin, lvl 70), ashweave leggings / boots (Sorcerer), mossweave leggings / boots (Druid). These families are now 4-piece sets.
  • Stronger: Rustclad (helmet, armor, shield, weapons), One Hit Wonder (atk 55, lvl 100), helmets and armors of ashweave, mossweave and thornhide.

Combat and spells

  • Elites no longer get a second, extra scripted hit - they hit only with their own attacks times their tier multiplier. Forsaken can now appear in every monster family (T1-T7).
  • Paladins can now use Conjure Prismatic Bolt (exevo con prism, magic level 20) and Conjure Crystalline Arrow (exevo con crystal, magic level 18).

World and fixes

  • Client New Cursed Zones: Grim Reaper Darashia, Vampire and Banshee Darashia, Wyrms and Elder Wyrms Darashia and Oramond's Beasts (with thumbnails in the new client).
  • New "Fishing & Skill" arrows near Yalahar point the way to fishing and training.
  • Reloading scripts no longer disconnects everybody (it was a server freeze, not a crash).
Elite balance, healing, Rift Matter and client ServerClient

Elites

  • Elite damage (Forsaken / Abyssal / Overlord): x1.2 / x1.4 / x1.7 - an Overlord now deals +70% over the plain monster.
  • An Overlord never hits below the strongest melee hit of the normal version.
  • Overlord Minotaur Guard now hits 140-220.

Healing

  • Ultimate Healing Rune heals 5% more.
  • Exana mort heals 5% less - UH is meant to be the better choice.

Rift Matter - drop depends on the monster level

  • T1-T3 monsters: only Forsaken Matter. T4 (hunted from about level 80): Forsaken and Abyssal equally.
  • T5: mostly Abyssal, some Forsaken. T6-T7: Abyssal and Overlord (no Forsaken). Eclipse Rift Matter drops from bosses.

Runes, autoloot and client

  • Player-made runes stack again (new ones join the existing stack).
  • Autoloot search no longer lists old, unused items (old Upgrade Crystals, legacy Matter etc.).
  • Client Client 2026.10.21, Training window: new options Use life ring and Use ring of healing (the client puts the ring on from the open backpack when the ring slot is empty); eating no longer gets stuck on items the server does not treat as food.
  • Mooh'Tah Master (a normal monster) no longer shows the boss bar.
Combat, spells, tasks and experience Server

Combat and balance

  • Item bonuses fixed - some did not count at all, now they work: absorb, dodge (up to 12%), reflect (up to 8% chance, 10% of damage returns to the attacker), +% damage against bosses, double hit on melee and ranged attacks, HP / mana restore from weapons.
  • Damage multipliers started working in Wave Survival, dungeon levels, the Hell's Kingdom castle and Rift rooms.
  • Party: -50% damage taken while a party member is within 30 tiles.

Spells

  • Ice Wave 120 mana, Terra Wave 180 mana, Eternal Winter 1100 mana.
  • Knight: exori cooldown 3 s, exori gran 5 s (they block attack spells for that time); exori hur (Whirlwind Throw) is weaker.
  • Paladin: exori con works correctly; bonus limits: holy 24%, physical 12%. Exana mort also cures paralysis.
  • Ultimate potions (health, mana, spirit) heal more with level: +0.2% for every level above 130, up to +20%.

Rift, tasks and world

  • Monster ranks: Dragon and Wyrm are T3; Dragon Lord, Dragonling and Frost Dragon are T4. Rift families were reassigned by HP and power.
  • Rift challenge: T2 weaker, T3 stronger; rewards rebalanced.
  • Labyrinth: one entry per character every 6 hours; monsters have x1.2 HP on levels 50-149.
  • First on the server: the first 5 players to reach level 100 get 100 Rift Points, the first 3 at level 200 get 300; server announcements at levels 100, 200 and 300.
  • Premium: 5 Rift House teleports (Top EQ, Training Monk, Black Zone, Rift Challenge, Wave Survival) need an active Premium account.
  • Nyx: 5 new contracts. Grizzly: 14 new tasks from Oramond.
  • Experience: stages 1-8 now give x7.5 (was x5).
  • Monsters heal to full after 10 minutes if nobody is nearby.

Beta and rewards

Riftfall is a Medium/Hard, long-term, full custom server based on 10.98. The beta started on 16 October 2026 at 20:00 CEST and registration stays open: join the adventure and help test the world. Balance and rewards may be adjusted during testing.

Rewards

RewardWho gets it
300 Item Shop points + 7 days of PremiumThe first 5 accounts to log in after the launch (limited launch reward, one per account).
100 Item Shop points + 7 days of PremiumAccounts no. 6-20 to log in after the launch (the same limited launch reward).
STARTER PACK chestEvery character, once: a chest in the temple of each main city gives an Auto Loot Bank Scroll, 1 Crystal Coin, a Mount Doll, an Addon Doll and a 7-day Premium Scroll.
Hidden hunting grounds100 Rift Points for discovering one.
Confirmed bug reportsRift Points, the amount depends on the severity of the bug.
End-of-beta prizesThe three highest-level players and the top three guilds.
  • The beta runs until 31 December 2026; the official start is planned for around February 2027. Before the official start there will be a full wipe: characters, levels and items do not carry over.
  • Only earned and bought Premium Points (Rift Points) carry over to the official start. They are kept on your account.
  • Invite friends with your referral link: more referrals mean bigger rewards. Check the rules on the website.

Reporting bugs

Report bugs on Discord or in game with Ctrl+Z / !bug. Give your character name, the place, the time, the steps to reproduce and a screenshot when possible. Never include your password.

Rarity system

Every piece of equipment that drops can carry a quality (rarity), a Rift level and random bonuses. Three things define how good an item is: its rarity, its Rift level and the monster tier it came from.

Rarity - the quality

QualityBase drop chanceValue scale
Common~82%x0.40
Rare~13%x0.60
Epic~4.4%x0.80
Legendary~0.6%x1.00

The base chance is then multiplied by the tier of the monster (below) and capped by the best quality that tier can drop. Higher rarity means a higher ceiling for every bonus value. The number of bonus slots depends on the Rift level (below): Rift I 2 slots (Common 1), Rift II 2 (Common 2), Rift III-IV 4 (Common 2), Rift V 6 (Common 3). Rare, Epic and Legendary of the same Rift level have the same number of slots. The name of the item shows the quality, for example "legendary crystal boots".

Rift level (I - V) and monster tiers

Rift level is shown in the loot as a tag like [Rift IV]. It scales the value of every bonus: Rift I x0.30, II x0.40, III x0.50, IV x0.65, V x0.80. A Legendary item of Rift V is the best equipment you can find. The Rift level of a drop depends on who dropped it:

SourceRift LvLBest qualityQuality chance
Normal monstersIRarex0.55
ForsakenI - IIEpicx0.75
AbyssalII - IIIEpicx1.15
OverlordIII - IVLegendaryx1.55
BossesIV - VLegendaryx1.00

Forsaken, Abyssal and Overlord are stronger versions of normal monsters. Each kill has a 3.05% (Forsaken), 2.35% (Abyssal) or 2.05% (Overlord) chance that the stronger form appears on the spot a few seconds later; a monster that respawns on the map starts as one of them with 1.95%, 1.35% and 1.5%. They are more dangerous, drop better equipment and leave their own Spoils Bags. Quest chests and dungeon rewards roll their own Rift levels.

Forsaken, Abyssal and Overlord monsters leave Spoils Bags. The power of a reward is calculated separately for every monster from its health, experience and strongest attack, so an Overlord Rat can never match an Overlord Hero: currency, equipment chance and rarity scale across seven power ranks. Crystal fragments and Rift Matter are independent rolls and can appear in one bag together. Natural family bosses (The Many, Vorthrax the Wyrmlord, The Horned Fox) count as bosses and add loot that fits their family.

Bonuses

Item bonuses depend on the slot: weapons give offence, armor and legs give survival and leech, rings and necklaces are hybrids, wands and rods help mages, spellbooks help casters. Look shows four layers. Permanent bonus is the same on every copy of the item (for craft weapons it is the damage of the class: physical, holy or the element) and stacks with everything else. Item Bonus is fixed for the item too, but its size grows with rarity and Rift level (hold SHIFT to see the maximum). Immutable bonuses are rolled when the item drops and never change. Mutable bonuses are the rolled extras: they can be added, removed or rerolled with crystals, and they can also roll the same damage kind as the Permanent bonus. Check what you have with Look or the !riftstats command.

  • Absorption from equipment is capped per damage type: physical 30%, holy and death 25%, fire / ice / earth / energy 35% (the hourly Iron Skin bonus is added on top).
  • Damage bonuses have class ceilings: Knight up to +24% physical; Paladin +12% physical, +24% holy, +10% elemental; Sorcerer and Druid up to +36% elemental (24% generic + 12% one element).
  • Double damage chance: one item rolls at most 2.8% (Legendary, Rift V; 4.3% with the +3 upgrade) and all equipment together is capped at 10% (the hourly Critical Hour bonus is added on top).
  • Only Legendary items can use the +1/+2/+3 upgrade of Limitless Crystals: each level adds +0.5 percentage points to the ceiling of percentage bonuses on the next reroll.

Uncommon items and the Scroll of Identification

A small share of equipment drops unidentified and is called uncommon (about 4-8% of eligible drops, depending on the monster tier). You cannot see its quality until you use a Scroll of Identification on it. Identifying is a small gamble:

OutcomeChanceEffect
Plain50%Exactly what a normal drop of that monster would be.
Rift30%Same quality, higher Rift level (II or III).
Rarity15%One quality step higher (up to the tier maximum).
Jackpot5%Higher quality and higher Rift level.

The scroll costs 10 points in the Item Shop and also drops from Overlord monsters (3%), Rift Room and Labyrinth chests, can be exchanged at the Candy reward station and bought for souls from Mourna (Black Zone). Edward (Compra Tudo) in Rift House and on Rookgaard buys unidentified items at 70% of the price.

Rift Ascension - raising the Rift level

Jack Riftuper (Rift House) can raise the Rift level of a rift item. Say ascend, drag the item onto the altar in the window and see what the rift asks for. Every step costs gold, crystal shards and Exalted Cores. The item is never destroyed: success raises it one level, failure lowers it one level (Rift I cannot fall lower, so a failed attempt there only costs the materials). A lost level also loses bonus slots.

StepChanceGold
Rift I → II90%50 000
Rift II → III60%150 000
Rift III → IV35%400 000

Rift V can not be reached at the altar - that level comes only from the bosses themselves. Exalted Core drops only from bosses: boss corpses (8%), Rift Challenge and Black Zone bosses (12%), rare bosses (15%), boss dungeons (6% per player, more on higher difficulties), Daily Boss (3%), Elite Daily Boss (12%, MVP 20%) and Warden of the Hollow (15%). Rift relics and quivers are upgraded differently: use a Dragon Lord Trophy on them near Jack.

Sets

  • Class sets (level 400): every vocation has two sets of four pieces - Knight: Aegis Vanguard and Ironblood Reaver; Paladin: Aurora Sentinel and Sunpiercer; Sorcerer: Astral Dominion and Crimson Void; Druid: Verdant Covenant and Wildheart Grove. They drop only from Warden of the Hollow, together with the class weapons, shields, quivers and spellbooks. Bonuses unlock at 2/3/4 pieces.
  • Level families: dungeons and the Labyrinth drop whole families of gear matched to their level (100, 150, 200, 250, 350 and the Soul line at 400) with their own set bonuses.
  • Falcon equipment drops from Falcon monsters and Grand Master Oberon. Remedy (white family) and Carving (black family) weapons have permanent family traits.
  • Unique dungeon items: every boss dungeon except The Horned Fox has its own unique drops - rings, necklaces, weapons and armor for each vocation (about 15% per chest, higher on harder difficulties).

Crafting and upgrades

Use a crystal directly on eligible equipment. Every risky attempt consumes the crystal. On failure the item is destroyed unless an Upgrade Catalyst is in your inventory. Permanent bonuses (Remedy/Carving traits, set bonuses, class templates) never change; only the Rolled bonuses section is edited by crystals.

Changing bonuses

Reforge Crystal

Reforge Crystal

65%

Changes all Rolled bonus types on an item without touching the permanent bonuses.

Use it when the rarity is good but the bonus types do not fit your build.
Enchantment Crystal

Enchantment Crystal

70%

Adds one new random extra bonus, up to the item's extra-slot limit (1-3: the higher the item's Rift tier, the more slots; never more than 3).

Existing bonuses remain unchanged.
Alteration Crystal

Alteration Crystal

90%

Removes the last added extra bonus.

Primary bonuses and the other extras remain.
Cleansing Crystal

Cleansing Crystal

95%

Removes all extra bonuses from the item.

Primary bonuses, rarity, Rift level and power remain.

Rerolling values

Fortune Crystal

Fortune Crystal

80%

Rerolls the numeric value of the LAST Rolled bonus (the bottom line of the Mutable bonuses).

The bonus type stays the same.
Faith Crystal

Faith Crystal

65%

Rerolls the numeric values of every Rolled bonus.

Types, rarity and Rift level remain.

Yana's Fusion (armor and weapons)

Say fusion to Yana in Rift House. Drag pieces from your backpacks (open or closed) onto the grid, double-click a piece in an open backpack, or press Add all my items - it puts everything the Fusion can use on the grid at once, weakest first, up to 24 pieces. The Fusion never fails: you pay gold and crystal shards and get one new piece. Its rarity, Rift level and bonus kinds come from the pieces you melted. The price grows with the Rift level of the result: gold x1 / 1.5 / 2 / 3 / 4 and materials x1 / 1.25 / 1.5 / 1.75 / 2 for Rift I - V. The window shows the result, its stats, what you wear now and the price before you press FUSE.

  • Armor: 4 to 24 pieces of head, armor, legs and feet of any class and slot, mixed freely. Better pieces and different items are worth more fusion power (a second copy of the same item counts 70%, a third 50%, rarer pieces about 10% more per step). The power decides the level of the result (table below); you pick the class and the slot of the result. Pieces above level 300 are refused.
  • Classic upgrades: exactly the required number of copies of ONE original item (for example 4 of one shield or spellbook, 3 of one classic weapon) becomes its reworked Riftfall version. Shields and spellbooks only melt this way, never mixed with other pieces.
  • Weapons, way 1 - copies: put the required number of copies of the SAME plain weapon (for example 3 composite hornbows) and you get the craft weapon of that line. The ingredients of every line are in the tables below.
  • Weapons, way 2 - power: 4 to 24 different weapons (any class). Every weapon is worth power by its own strength (attack, or maximum damage of wands and rods). The power decides the level 100 / 150 / 200 / 250 / 300 and the window offers ONLY weapons of exactly that level for the class you choose.
  • Armor and weapons never mix on one grid.
  • Crafting level: every result (the ladder starts at level 100) needs your crafting level (shared with Yana's crystal crafting; every fusion gives crafting experience). The window tells you what is missing.
  • Choose your element: Sorcerer wands come in fire or energy, Druid rods in earth or ice on every level - the two variants have the same stats and the same price, only the element differs (the second one is called "... of Energy / Fire / Earth / Ice").
  • Knight: on every level two one-handed and two two-handed weapons - an ATTACK version and a DEFENCE version. A two-handed weapon always hits harder than the one-handed one of the same level.
  • Sets: every level has a set for each class (table below). Mage and druid sets give mana, Knight sets keep the best HP regeneration.
  • Craft ladder: Fusion makes equipment of levels 100 / 150 / 200 / 250 / 300 (armor sets, weapons and jewelry). Higher levels are stronger but stay a little below the drops of the same level. The older level 15 - 50 craft items are no longer made.

Levels, power and price

Result levelArmor power neededWeapon power neededCrafting levelArmor body price (Rift I)
100322590k gold + 40 blue + 16 red crystal shards + 1 rift shard
1508287160k gold + 24 blue + 24 red + 8 green crystal shards + 1 rift shard
20016348250k gold + 32 red + 16 green crystal shards + 2 rift shards
25028409330k gold + 40 red + 24 green crystal shards + 3 rift shards
300484810420k gold + 48 red + 32 green crystal shards + 4 rift shards

Armor sets you can get

LevelSorcererDruidPaladinKnight
100TinkererWoodlingScoutBrokenhide
150MysticMosswalkerBushrunnerLionheart
200DuskcallerFernwalkerSkyrangerCinderguard
250AmethystAmberleafSunstalkerAntlerguard
300SunweaverThornheartStormwardenVoidforged

Craft weapons by class

Weapons made in Yana's Fusion (the ingredient item and count are the ones of the "copies" way). Prices are the base price of Rift I; stats are those of the common version, rarer versions add bonuses.

Sorcerer

LevelWeaponStatsIngredientsBase price (Rift I)
100Wand of DefianceDmg 70-100 energy5 × wand of cosmic energy90k gold + 100 blue crystal shards + 24 red crystal shards + 1 rift shard
100Wand of EverblazingDmg 70-100 fire5 × wand of inferno90k gold + 100 blue crystal shards + 24 red crystal shards + 1 rift shard
150Lion WandDmg 90-125 energy3 × wand of starstorm170k gold + 56 red crystal shards + 20 green crystal shards + 2 rift shards
150Lion Wand of FireDmg 90-125 fire3 × wand of starstorm170k gold + 56 red crystal shards + 20 green crystal shards + 2 rift shards
200Amber WandDmg 102-138 fire5 × wand of dimensions250k gold + 80 red crystal shards + 40 green crystal shards + 3 rift shards
200Amber Wand of EnergyDmg 102-138 energy5 × wand of dimensions250k gold + 80 red crystal shards + 40 green crystal shards + 3 rift shards
250Sanguine CoilDmg 118-160 fire5 × shimmer wand330k gold + 104 red crystal shards + 56 green crystal shards + 4 rift shards
250Sanguine Coil of EnergyDmg 118-160 energy5 × shimmer wand330k gold + 104 red crystal shards + 56 green crystal shards + 4 rift shards
300Eldritch WandDmg 145-190 fire3 × wand of voodoo420k gold + 128 red crystal shards + 72 green crystal shards + 5 rift shards
300Eldritch Wand of EnergyDmg 145-190 energy3 × wand of voodoo420k gold + 128 red crystal shards + 72 green crystal shards + 5 rift shards

Druid

LevelWeaponStatsIngredientsBase price (Rift I)
100Glacial RodDmg 70-100 ice5 × hailstorm rod90k gold + 100 blue crystal shards + 24 red crystal shards + 1 rift shard
100Muck RodDmg 70-100 earth5 × terra rod90k gold + 100 blue crystal shards + 24 red crystal shards + 1 rift shard
150Lion RodDmg 90-125 ice3 × underworld rod170k gold + 56 red crystal shards + 20 green crystal shards + 2 rift shards
150Lion Rod of EarthDmg 90-125 earth3 × underworld rod170k gold + 56 red crystal shards + 20 green crystal shards + 2 rift shards
200Amber RodDmg 102-138 earth5 × shimmer rod250k gold + 80 red crystal shards + 40 green crystal shards + 3 rift shards
200Amber Rod of IceDmg 102-138 ice5 × shimmer rod250k gold + 80 red crystal shards + 40 green crystal shards + 3 rift shards
250Sanguine RodDmg 118-160 ice5 × underworld rod330k gold + 104 red crystal shards + 56 green crystal shards + 4 rift shards
250Sanguine Rod of EarthDmg 118-160 earth5 × underworld rod330k gold + 104 red crystal shards + 56 green crystal shards + 4 rift shards
300Eldritch RodDmg 145-190 earth3 × springsprout rod420k gold + 128 red crystal shards + 72 green crystal shards + 5 rift shards
300Eldritch Rod of IceDmg 145-190 ice3 × springsprout rod420k gold + 128 red crystal shards + 72 green crystal shards + 5 rift shards

Paladin

LevelWeaponStatsIngredientsBase price (Rift I)
100Amber Bow BowAtk 10, hit 4%4 × composite hornbow90k gold + 100 blue crystal shards + 24 red crystal shards + 1 rift shard
100Rending Arbalest CrossbowAtk 11, hit 4%5 × modified crossbow90k gold + 100 blue crystal shards + 24 red crystal shards + 1 rift shard
150Lion Longbow BowAtk 12, hit 5%5 × composite hornbow170k gold + 56 red crystal shards + 20 green crystal shards + 2 rift shards
150Sanguine Crossbow CrossbowAtk 13, hit 5%3 × royal crossbow170k gold + 56 red crystal shards + 20 green crystal shards + 2 rift shards
200Sanguine Bow BowAtk 13, hit 5%6 × composite hornbow250k gold + 80 red crystal shards + 40 green crystal shards + 3 rift shards
200Crossbow of Ruin CrossbowAtk 15, hit 5%4 × royal crossbow250k gold + 80 red crystal shards + 40 green crystal shards + 3 rift shards
250Gilded Eldritch Bow BowAtk 15, hit 5%7 × composite hornbow330k gold + 104 red crystal shards + 56 green crystal shards + 4 rift shards
250Grand Sanguine Crossbow CrossbowAtk 17, hit 6%5 × royal crossbow330k gold + 104 red crystal shards + 56 green crystal shards + 4 rift shards
300Eldritch Bow BowAtk 18, hit 6%8 × composite hornbow420k gold + 128 red crystal shards + 72 green crystal shards + 5 rift shards
300Amber Crossbow CrossbowAtk 20, hit 7%6 × royal crossbow420k gold + 128 red crystal shards + 72 green crystal shards + 5 rift shards

Knight

LevelWeaponStatsIngredientsBase price (Rift I)
100Basilisk Axe Axe 1HAtk 52 / Def 253 × mythril axe90k gold + 100 blue crystal shards + 24 red crystal shards + 1 rift shard
100Basilisk Hatchet Axe 1HAtk 45 / Def 363 × vile axe90k gold + 100 blue crystal shards + 24 red crystal shards + 1 rift shard
100Basilisk Cleaver Axe 2HAtk 48 / Def 323 × thaian sword90k gold + 100 blue crystal shards + 24 red crystal shards + 1 rift shard
100Basilisk Greataxe Axe 2HAtk 55 / Def 213 × executioner90k gold + 100 blue crystal shards + 24 red crystal shards + 1 rift shard
150Lion Hammer Club 1HAtk 49 / Def 383 × blessed sceptre170k gold + 56 red crystal shards + 20 green crystal shards + 2 rift shards
150Amber Bludgeon Club 2HAtk 52 / Def 343 × hammer of wrath170k gold + 56 red crystal shards + 20 green crystal shards + 2 rift shards
150Lion Longsword Sword 1HAtk 56 / Def 273 × ice rapier170k gold + 56 red crystal shards + 20 green crystal shards + 2 rift shards
150Amber Slayer Sword 2HAtk 59 / Def 233 × dragon slayer170k gold + 56 red crystal shards + 20 green crystal shards + 2 rift shards
200Manticore Axe Axe 1HAtk 60 / Def 293 × solar axe250k gold + 80 red crystal shards + 40 green crystal shards + 3 rift shards
200Manticore Chopper Axe 2HAtk 56 / Def 343 × bonebreaker250k gold + 80 red crystal shards + 40 green crystal shards + 3 rift shards
200Manticore Greataxe Axe 2HAtk 63 / Def 253 × great axe250k gold + 80 red crystal shards + 40 green crystal shards + 3 rift shards
200Amber Cudgel Club 1HAtk 53 / Def 383 × obsidian truncheon250k gold + 80 red crystal shards + 40 green crystal shards + 3 rift shards
250Chimera Hatchet Axe 1HAtk 63 / Def 303 × hellforged axe330k gold + 104 red crystal shards + 56 green crystal shards + 4 rift shards
250Chimera Greataxe Axe 2HAtk 66 / Def 263 × warlord sword330k gold + 104 red crystal shards + 56 green crystal shards + 4 rift shards
250Grand Sanguine Cudgel Club 1HAtk 56 / Def 383 × ornate mace330k gold + 104 red crystal shards + 56 green crystal shards + 4 rift shards
250Inferniarch Warhammer Club 2HAtk 59 / Def 343 × skullcrusher330k gold + 104 red crystal shards + 56 green crystal shards + 4 rift shards
300Sanguine Cudgel Club 1HAtk 60 / Def 383 × demonbone420k gold + 128 red crystal shards + 72 green crystal shards + 5 rift shards
300Eldritch Warmace Club 2HAtk 63 / Def 343 × drachaku420k gold + 128 red crystal shards + 72 green crystal shards + 5 rift shards
300Sanguine Blade Sword 1HAtk 67 / Def 315 × ice rapier420k gold + 128 red crystal shards + 72 green crystal shards + 5 rift shards
300Eldritch Claymore Sword 2HAtk 70 / Def 273 × magic longsword420k gold + 128 red crystal shards + 72 green crystal shards + 5 rift shards

Rarity and power

Upgrade Crystal

Upgrade Crystal

Gives an item without rarity Common, or raises its rarity one step.

Common → Rare → Epic → Legendary. Chance 100%, then 60% / 35% / 15%.
Limitless Crystal

Limitless Crystal

Raises item power: +0 to +1 at 15%, +1 to +2 at 6%, +2 to +3 at 2%.

Legendary items only. Rarity and bonus types remain.
Upgrade Catalyst

Upgrade Catalyst

Automatically protects the equipment when a risky attempt fails.

The catalyst and the failed crystal are consumed; the item survives.

Where to get crystals

  • Yana (Rift House) crafts crystals from materials - say crystal to open the crystal window, it shows the level and every material. Successful recipes grant crafting experience. Her other window is fusion (melting several pieces into one better one; the old recipe forge is closed); both share one crafting level.
  • Rift Stone Reliquary (crafted at Yana, or bought at the reward hall for 50 Candy Coins) rolls a crystal or a Bless Scroll. Crystal fragments (six colours: blue, lime and brown splinters, cyan, red and green fragments) are used in Yana's recipes. Every monster can drop them - stronger monsters drop rarer colours, and Forsaken, Abyssal, Overlord and boss monsters drop them more often. Rift chests, the Labyrinth and dungeons give them too.
  • Labyrinth Keeper Orin sells crystals for Labyrinth points. Elite Spoils Bags, Rift chests, dungeon chests, Daily Missions, the daily reward (day 3) and the Diamond Sack also give them; the reward hall sells Upgrade Catalysts (20 Candy Coins).
  • Rune Forger (Rift House): runes you conjured yourself from a Blank Rune have +5% damage/healing; the Rune Forger turns them into Amazing runes (+10% on top), turns potions into Amazing potions (+10%) and adds one permanent enchant to a rune (PvP or monster damage, cooldown, critical, charge saver; healing runes: healing power, cleanse, cooldown).

Mining: crystal shards

  • Thrain the Geomancer teaches mining. He stands on a sand plateau above Kazordoon. Take the ore wagon in the Kazordoon mine (you need the weekly wagon ticket, 250 gp, from one of the ticket dwarves in Kazordoon - Dukosch, Lukosch, Pukosch, Lokur or Brodrosch; Gewen himself stands up on the plateau) and follow the sand strip east along the lake. Lost? Type !gdzie thrain - it works anywhere in the world: from far away it tells you the direction and distance, and within about 120 tiles it draws a trail of arrows to the wagon and then to Thrain (only you see it).
  • First task: slay 300 dwarves of any kind (the counter shows after every kill). The reward is a crystal pickaxe (a lost one costs 1000 gold at Thrain).
  • Use the pickaxe on a crystal rock and stand still for the whole swing. A rock holds 3-4 good swings and regrows after about 30 minutes. Blue rocks give blue shards from the start, red rocks need mining level 30, green rocks level 50. The skill (10-100) rises with every swing and is shown in the Skills window. It sets your chance to break a shard off per swing: 10% at skill 10, rising to 50% at skill 100 (+10 points in the Black Zone).
  • Better pickaxes: a better pickaxe swings longer (1 s at level 1 up to 5 s at level 5) and does not change your chance to break a shard - that depends on your mining skill only; levels 4 and 5 also break out more shards per swing. Thrain gives the level 2 and 3 pickaxes as rewards of his later tasks (say task, bring shards). Jack Riftuper (Rift House, rift altar) raises a pickaxe at any level: stand near him, say pickaxe and he tells you what yours needs, then say yes. Your old pickaxe is turned into the new one. The pickaxe must first have made enough swings at its current level (its description shows the count; the counter restarts after every raise) and you need the mining level listed below. A failed attempt (levels 4 and 5 only) takes the gold and half of the materials, the pickaxe keeps its level and its swings.
  • Black Zone crystals are richer (easier, one more swing per rock, two shards per hit), but anyone can attack you there. Blue, red and green shards no longer drop from monsters - they come only from mining (the exception are the mining dwarves that burst out of a rock while you dig - the Dwarf Minner from blue rocks, the stronger Dwarf Ruby Minner from red rocks and the strongest Dwarf Emerald Minner from green rocks; they still drop shards). Twice a day, at a random time, a server-wide announcement opens a 30-minute crystal rush in one area of the world (a few areas are in the Black Zone): extra rocks and one Electric Stone with 50 swings and extra shards. Shards are used by Yana (fusion) and by Jack Riftuper (Rift Ascension and pickaxes).

Raising a pickaxe at Jack Riftuper

PickaxeMining levelSwings madeGoldMaterialsChance
1 → 21215020 000160 blue + 40 red crystal shards100%
2 → 315400100 000120 green crystal shards100%
3 → 4601000500 000160 red + 120 green crystal shards, 1 Exalted Core70%
4 → 58015001 500 00015 rift shards, 80 green crystal shards, 2 Exalted Cores40%

Level 4 and 5 pickaxes also break 2 and 3 shards per swing; the swing lasts 4 s and 5 s. Exalted Cores drop only from bosses. A lost pickaxe is bought again at Thrain (1000 gold) at level 1.

Route from the ore wagon landing to Thrain

Hunting grounds

The in-game guide (INFO button or !info) groups hunting areas by level. These are broad brackets, not a guarantee of safe experience at the minimum level: match the monsters to your vocation, equipment and team.

LevelAreas
8 - 50Dragon Lair Fibula, Lizard Camp, Orc Hold, Minotaur Hills
50 - 150Ancient Scarab Vault, White Shade Catacombs
150+Banuta, Draken Walls, Hero Fortress, Hydra Fort, Medusa Nest, Leviathan Reef, Dragon Lair, Dragon Lord Cave, Dragon Lords Island, Behemoth Lair, Minotaur Amazon Pits, Hellspawn Hold, Black and White, Grim Reaper Darashia, Vampire and Banshee Darashia, Wyrms and Elder Wyrms Darashia

Cursed Zones: the HUD shows which hunting grounds are cursed right now, the direction and the bonus; !zony repeats it in chat. Details are in Events and zones. Custom quests, access routes and hidden hunting grounds reward exploring instead of staying on one route.

New creatures

33 custom creatures were added to the world: regular monsters, bosses and hard bosses.

Show the list
#NameType
1Petrified DragonRegular
2Lord Undead DragonRegular
3Ironhide OgreRegular
4Ogre ShamanRegular
5Bloodfist OgreRegular
6Skullcrusher OgreRegular
7Grozmul, Ogre WarlordBoss
8Astral EnchantressRegular
9Grimhorn DevourerBoss
10Voidhorn StalkerBoss
11Sunfang MarauderRegular
12Glacial SpecterRegular
13Minotaur ExecutionerRegular
14CinderfangBoss
15Stonehide GrizzlyBoss
16Sludge BehemothRegular
17Pyroclast the UnboundHard Boss
18Draconis, Bonelord of AshHard Boss
19Wailing HuskRegular
20The Hollow MatriarchBoss
21Ossuary WardenBoss
22Demon EnforcerRegular
23Vorrath, the Demon SovereignBoss
24Frostfang ColossusRegular
25Bladestorm MatriarchRegular
26Frostbound RevenantBoss
27Solarius, the Radiant WrathHard Boss
28Malvorn the DemonbinderHard Boss
29Thornjaw ReaverBoss
30White DragonRegular
31Frostspine DrakeBoss
32CandyclawBoss
33Voidspear SentinelBoss

NPCs

Most useful NPCs stand in Rift House (the hub). The table lists the ones specific to Riftfall; you will also meet the classic Tibia NPCs in the cities.

Hub services

NPCWhereWhat they do
NajiRift House, ThaisBank.
Gorn, Xodet, EdochRift HouseEquipment, magic and distance shops.
Edward (Compra Tudo)Rift House, RookgaardBuys almost everything at 80% of the price (unidentified items 70%).
AddonRookgaard, near the templeOutfit addons.
Yasir, RashidRift HouseTraders. Rashid stays in the hub all week; he does not travel between cities.
Alesar, Yaman, Nah'BobDjinn fortresses in the desert south-west of Darashia (not in Rift House)Djinn traders, part of the Djinn War quest line.
Yawnonorth of Port HopeRoad watcher: ask about travel, the Black Zone and Rift House.

Tasks and progress

NPCWhereWhat they do
NyxRift HouseThree one-time trials (hunts). See the Nyx section.
Huntmaster Kaelen AshvaleRift HouseDaily Missions: easy (50+), medium (150+), hard (300+).
Grizzly AdamsRift House and every city (Thais, Carlin, Darashia, Port Hope, Ankrahmun, Edron, Yalahar)Monster tasks. A window lists tasks from weakest to strongest; the top bar shows only your active tasks.
Labyrinth Keeper OrinRift HouseRift Labyrinth points shop: crystals, scrolls, blessings and 1 h buffs.
Riftfall TaskerRookgaard templeFirst tasks: Rats, Spiders, Trolls.

Items and crafting

NPCWhereWhat they do
Jack RiftuperRift HouseRift Ascension - raises the Rift level of items. Also raises crystal pickaxes (levels 1-5, say "pickaxe").
Rune ForgerRift HouseAmazing runes, Amazing potions and rune enchants.
Thrain the GeomancerSand plateau above Kazordoon (ore wagon, !gdzie thrain)Mining: first pickaxe task, shard tips.
YanaRift House, Black Zone villageCrystal crafting, the Forge (equipment from recipes) and the Fusion (melting armor and weapons into a better piece). Both grow your crafting level.
Mourna the SoulkeeperBlack Zone, safe village (protection zone)Keeps the souls you bring out of the Black Zone and exchanges them for rewards. See Events and zones, Black Zone.
Jack PotRift HouseLotto: six numbers out of 49, two draws a day.
Vexa the RiftbrokerRift HouseServer-wide 1 h blessings (exp, loot, elite lure, training) sold for Rift Points, 50 each. They apply to everyone online and can run at the same time.

Quest NPCs

NPCWhereWhat they do
Kevin-Starts the Postman quest.
Dalbrect, Edrin Voss, King TibianusThais, Carlin, EdronThe road to Falcon Castle.
Cursed Knight, Cleansed Knight, Lysandra Inkveil, Hell's Gate GuardHell's KingdomThe Hell's Kingdom quest line.

Dungeons and bosses

Boss dungeons (Dungeons window)

Open the Dungeons window from the top menu. Each dungeon is a hand-built, multi-floor fortress: you clear a floor, its gate opens and the stairs lead further down to the boss and the reward chest. There are 14 dungeons from level 50 to level 400.

  • Entry: 1 BOSS Coin from every player who enters. A team is your party, up to 4 players. The leader chooses the dungeon and difficulty and must meet the requirements; a member who is too far away (more than 10 tiles), too low in level, without the difficulty unlocked or without a BOSS Coin stays outside and gets the reason in a message.
  • Difficulties: 10 levels. Difficulty 1 is open; the next one unlocks after you defeat the boss on the previous one (every team member needs it unlocked). Higher difficulty means much more monster health and damage, but a better reward multiplier (x1.2 up to x3.8) and better quality of the drops.
  • Time limit: 30 minutes. After the boss falls the exit stays open for a few minutes - open the chest first.
  • Reward chest: crystal coins, fragments, 1-3 Rift Shards, a small chance of an Upgrade Crystal or an experience scroll, gear of the dungeon level and the unique drops of the boss. The gear always rolls Rift level 1-5; only the rarity ceiling grows with the difficulty (rare up to difficulty 3, epic 4-6, legendary 7-10). Class sets do not drop here.
DungeonLevelFloorsTheme
The Horned Fox503Minotaur stronghold.
The Ashfall Tyrant904A burning crater fortress full of dragons.
Valdric's Keep1204Ruined fortress of fallen heroes, black knights and warlocks.
Warlord Ruzad's Stronghold1453Orc stronghold carved into a mountain.
Pythius' Pits1704Rotting pits under a graveyard.
The Rift Devourer2004A swamp temple swallowed by a rift.
The Gravebind Revenant2254A necropolis bound by chains of the dead.
The Frosthollow Wraith2503A frozen hollow where the cold hunts.
The Blightspire Horror2754A spire rotting from the inside.
Voidcaller Malgrith3004A rift cult that opened the void.
The Emberlord Skarn3254A demon forge that never cooled.
The Nightveil Seraph3504A fallen cathedral under a veil of night.
The Stormrend Colossus3754A colossus bound to a thunderstorm.
The Cataclysm Warden4004The last warden of the world's end.

BOSS Coin is used only as the entry ticket to boss dungeons and the Boss Room. It drops from Daily Boss, Elite Daily Boss, the Labyrinth big chest, the final Rift Rooms chest, Warden of the Hollow and World Rift Stones; every Bigfoot's Burden Warzone reward chest gives one, and the reward station sells it for 50 Candy Coins.

Rift Labyrinth

A procedural maze for 1-4 players, rebuilt for every run. Step into the waiting room (follow the Labyrinth sign in Rift House): after a 30 second countdown the players inside are taken in. The difficulty tier follows the average level of the group (from Novice at level 50 up to Tier 9 at level 600). Three totems awaken mini bosses, the boss room opens when all three are sealed, and there are two reward chests (a small one in the middle and a big one in the boss room - each player opens each chest once). Find the exit teleport (a hint appears at the start, and !labyrinth exit repeats it).

  • Points are paid only when you leave through the exit alive (up to 5: all monsters killed, all totems sealed, small chest, big chest, boss killed). Die inside and you earn nothing.
  • Spend the points at Labyrinth Keeper Orin: crystals, Bless Scroll, Riftbound Amulet, technique scrolls and 1 hour buffs.
  • The gear in the chests matches the tier of the labyrinth (low tiers drop low-level items).

Rifty (Rift Rooms)

Rifts are arenas with waves, modifiers and a reward chest. Hold 10 identical Rift Matter, use the animated Rift crystal and after a 5 second activation the system picks a free arena (Frozen, Molten, Terra or Wasteland) and a modifier. The first wave starts after 10 seconds, the next after the previous one is cleared. The reward from one Rift can be collected once.

RiftEntry feeWavesGear in the chest
T110 Forsaken Rift Matter4items without a level requirement
T210 Abyssal Rift Matter4level 50 items
T310 Overlord Rift Matter4level 150 items
T410 Eclipse Rift Matter5level 250 items
  • Every wave brings 9-11 monsters, getting stronger from wave to wave (Forsaken first, then Abyssal, in the higher Rifts Overlords). On the last wave a Rift boss can appear: 10% in T1, 20% in T2, 30% in T3 and 50% in T4.
  • Modifiers: Frozen (weaker healing, ice bursts, +10% reward chances), Blood (monsters steal life, +20%), Corrupted (more HP and damage, better rarity, +30%), Volatile (more monsters, frequent explosions, +25%).
  • Team Rifts: the party leader opens the Rift, up to 4 players, each pays 10 Matter and takes their own reward. Every extra player adds +60% monster HP, +40% monsters and +18% reward chances.
  • Rift Matter drops from the matching elite monsters, Spoils Bags, Rift chests, tasks, Daily Missions and boss chests.

Warden of the Hollow

A boss of Hell's Kingdom called with a lever. Stand on the four glowing switches, pull the lever and the fight begins. 1-4 players (the boss gains health and damage with every extra player), 20 minute limit, can be fought once every 12 hours (10 minutes if the fight failed). Watch out for the mass fire wave - when the Warden yells, move away. It is the only source of the class sets (level 400) and class weapons, plus crystals, Bless Scrolls, the strongest class rings, BOSS Coins, Upgrade Crystals, experience scrolls, Riftbound Amulets and Exalted Cores.

Boss Room

A hall with 16 teleports to the arenas of classic bosses: Ferumbras, Morgaroth, Ghazbaran, Sight of Surrender, Mawhawk, Abyssador, Deathstrike, Gnomevil, Orshabaal, Horestis, Zulazza the Corruptor, Chizzoron the Distorter, Bullwark, Tanjis, Jaul and Obujos. Every entry costs 1 BOSS Coin; the exit and the return teleports are free. Follow the Boss Room arrows in Rift House.

Wave Survival

A solo challenge: 100 escalating waves in a dedicated arena, a boss every 10 waves, one species per 5 waves ordered from weak to deadly. Monsters give no loot and no experience - instead you get experience for every 5 cleared waves, and when the run ends one reward item whose quality grows with the number of waves you cleared (fewer than 5 waves means no reward). Death pulls you back to the stairs, the exit is blocked until the run ends, and !poddajwyzwanie lets you give up.

Hell's Kingdom, Falcon Castle, Oberon

Three larger hunting and boss areas have their own access: the Hell's Kingdom castle (see Quests), Falcon Castle with its Falcon monsters and equipment (see Access) and Grand Master Oberon on Falcon Island (a teleport you can use once every 12 hours).

Quests

Only gentle hints - we do not spoil the adventure. Read every NPC line carefully, talk to everyone twice and explore. Rewards of classic quests are the original items, rolled as Common with a random Rift level. Recommended levels are approximate. Pick a quest below to see where it starts, how long it is and what you get.

Hell's Kingdom

The longest quest of the server. A cursed knight near the Hell gate begs for help and asks for proof from the dead. The castle that follows is a chain of long hunts, a riddle, a puzzle and a final king. The castle remembers who completed it.

Start
The Cursed Knight at the Hell's Kingdom gate. Say hi, then help.
Level
300 - 500
Length
Very long: several hunts of 200 to 500 kills, a library riddle and a throne room puzzle.
You get
Access to the upper floors of the castle and its treasure.

The road, in order

  1. The curse. Three enchanted skulls (in a red, a golden and a green box) are hidden in the Ghost Land below. Thinning out what haunts it brings out the Bramble Reaper - a 200 kill trial. Bring the true skulls to the knight; imitations do not count.
  2. The ground floor. Clear it: 400 kills of what the curse left behind. The knight keeps count (talk to him to see your progress).
  3. The library. The stairs up are enchanted. Lysandra Inkveil, the ghostly librarian, speaks of a riddle; the shelves hold the words, but be careful what you pull from them. The finished sentence is spoken to the knight, not to her.
  4. The first floor. 500 more kills, again reported to the knight.
  5. The throne room. Both guardians, then the torches in the right order, then the painting. Two bodies in the dungeon below carry a crystal and a dagger that belong in the forges beside the thrones.

Hint: the castle is also the home of the Warden of the Hollow boss (see Dungeons); its lever has no quest of its own, but it stands on the top floor, so you reach it only after the quest has opened the upper floors.

Postman

A long chain of errands for the Postman guild. Deliver, find and listen: the missions send you across the whole world and the rank grows with every finished one.

Start
Kevin, the guild master. Say hi, then mission.
Level
No fixed level; some errands lead through dangerous places.
Length
10 missions, one after another.
You get
Postman access (24 doors on the map), the Post Horn and the Post Officer Hat.
  • After every step go back to Kevin and say mission; a few steps need extra words (he sometimes asks about a dress pattern or advancement).
  • One mission collects bones for the officers' safety fund: you may bring one at a time or all at once.
  • Shortcut: the Postman Scroll from the Item Shop (100 points) opens the same doors without doing the missions.

Yalahar

The city of Yalahar opens with a permit instead of a long quest line. You buy it once and it works for the whole city at the same time.

Start
Any ship captain: ask for the trip to Yalahar.
Level
50+
Cost
50 000 gp, one time.
You get
The docks, the centre and all quest gates open at once; the In Service of Yalahar quest is marked as completed.

Hint: if you had Yalahar access before the change and the quest log looks empty, greet Palimuth again - he completes the quest log and the door flags for you.

New Frontier (Zao)

The lizard lands. Instead of the classic mission chain, Riftfall uses four long kill hunts that open the way into Lower Zao, where the Gate Guardians stand over the reward chests.

Start
Ssar'Tek near Port Hope. Say mission.
Level
About 150+ (the Draken Walls bracket).
Length
4 hunts: 500 + 750 + 1000 + 3500 kills.
You get
Travel to Lower Zao (say zao) and the New Frontier reward chests (Thais, Venore).
StageKillsWhich monsters
Zao Scout I500The weaker lizards: sentinels, templars, snakecharmers, nobles and magistrati.
Zao Scout II750The same weaker lizards again. Lower Zao opens afterwards.
Gate Guardian I1000Drakens and the stronger lizards (chosen, dragon priests, high guards, legionnaires, zaoguns).
Gate Guardian II3500The same drakens and stronger lizards.

Elite versions of the monsters count too. Progress is shown after every kill; return to Ssar'Tek when a stage is done.

Falcon Castle

A road through kings and messengers, a hunt among heroes and a trial against three Falcons. At the end the castle, its Falcon monsters and its equipment are open to you.

Start
Dalbrect in the north-west of Carlin: say falcon and accept the trial. (King Tibianus only sends you to him.)
Level
Late mid-game: the hunt is against Overlord Heroes.
Length
Two NPCs (Dalbrect and Edrin Voss), a hunt of 40 Overlord Heroes and a short trial.
You get
Falcon Castle access (afterwards say falcon to Dalbrect to sail there) and the road to Grand Master Oberon.
  1. Dalbrect in the north-west of Carlin: say falcon, accept the trial, then say falcon again for the hunt: 40 Overlord Heroes. Come back to him with falcon when the count is complete.
  2. Edrin Voss in the Edron Hero Cave sets a trial: the three Falcons (Knight, Paladin and Ranger) wait near him.
  3. Report to Dalbrect once more.

Dreamer's Challenge

A puzzle dungeon of dream halls. It tests patience more than strength: the rooms react to what you burn and what you press.

Length
Short but fiddly: two puzzles so far.
Status
Work in progress - the last part is not open yet.
  • A pile of ashes does not stay dead if it meets a Fire Bug. What opens there stays open only for a short time (about a minute), so be ready before you use it.
  • The pillow room is a 6x6 puzzle: stepping on a button at the edge shifts a whole row or column by one pillow, and the edges wrap around. Think about what a tidy room looks like.
  • The buttons are safe to step on at any level; nobody is bounced off them.

Darashia Plague Vault

Deep underground Darashia a mossy stone blocks a passage. Levers of the plague remove it, but only for a while.

Where
Underground, in the Darashia region (a deep level).
How
Use one of the two levers: the stone disappears for 10 minutes and then comes back by itself.
Level
No gate; the monsters around decide.

Hint: when the stone is gone the levers change shape. If the passage closes behind you, you have to use the lever again.

Ogre gate

A gate that opens for those who thin out the ogres of the region. No NPC, no riddle: just a counter.

Goal
1500 kills of Ogre Brutes, Ogre Shamans and Ogre Savages.
Progress
Type !ogre; a message also appears every 100 kills.
Counts
Forsaken, Abyssal and Overlord versions count as the normal monster, one kill is one point.

Warden of the Hollow

The boss challenge of the Hell's Kingdom castle. It is not a quest in the classic sense (no NPC, no quest gate), but the castle is where it lives and it is the only source of the class sets.

Players
1-4. Stand on the four glowing switches and pull the lever.
Time limit
20 minutes.
Cooldown
12 hours (10 minutes if the fight failed).

Full description and the rewards: Dungeons and bosses.

Classic quests

QuestWhere to startHint
The AnnihilatorEdron (Hero Cave area)Four players, level 100+. Everyone needs the level.
Demon HelmetDeep Demon caveA lever opens the way - and then the demons.
The Pits of InfernoPits of InfernoSeven thrones. Level 100 checkpoint - the heat hurts.
The InquisitionHenricus, ThaisSeven missions; bosses guard the later ones.
Djinn War (Efreet / Marid)Melchior, AnkrahmunYou must choose a side. There is no way back.
Demon OakOldrakBring an axe worthy of the tree. Level 120.
Svargrond ArenaHalvar, SvargrondThree arenas (Greenhorn, Scrapper, Warlord) of ten fights each; every try costs gold (1000 / 5000 / 10000).
BehemothEdron, CyclopolisThrough the cyclops caves to the last hall.
The Queen of the BansheesGhostlandsSeven seals open the way to the queen.
Liquid Black (Jaul, Tanjis, Obujos)Issavi regionThree depth lords. Repair the ramp first.
To Outfox a FoxBudrik, dwarven minesA dwarf wants a helmet back. The fox is out.
Hunter OutfitsElane, ThaisA hymn with four verses opens the cult door.
The Ape CityHairycles, BanutaBananas, bridges and angry apes.
The Gravedigger of DrefiaElyen Ravenlock, DrefiaA long chain of favours among the undead.
Bigfoot's BurdenXelvar, gnome baseRecruitment first, then three warzones in order.
The New FrontierAngus, Cael and othersA long chain of missions across many NPCs.
Elemental SpheresArkulius, EdronFour elements, four spheres. Level 80.
Hot CuisineJean Pierre, DarashiaNo fighting - cookbooks and ingredients.
Explorer SocietyMortimer, Angus and othersCollect samples around the world.
Barbarian Test, Ice IslandsSvargrondDrinking, arena fights and many errands in the ice.
Black Knight, Orc Fortress, Giant Smithhammer, Bright Sword, Noble Armor, Triangle Tower, Firewalker Boots, Mad Mage Roomaround the mapSingle chests behind a key, a lever or a hard fight. Look in caves, towers and strongholds.

Access

What opens which door. Many accesses are tied to storage values on your character, so you only do them once.

Cities and travel

AccessRequirementHow
Rift House-A RIFT HOUSE portal in every city (Thais, Darashia, Venore, Carlin, Port Hope, Ankrahmun, Edron, Yalahar).
Rift House teleportsPremiumTOP EQ, Training Monk, Black Zone, Rift Challenge and Wave Survival need an active Premium account (Premium Scroll from the Item Shop). The Black Zone also needs level 50.
Ships-Routes between cities do not require premium; the normal fare applies.

Quests and doors

AccessRequirementHow
Postman doorsPostman quest or Postman ScrollFinish the quest (Kevin) or use the Postman Scroll from the Item Shop (100 points). 24 doors on the map react to it.
Yalaharlevel 50+, 50 000 gpBuy a permit from any captain (one time): the whole city opens at once - docks, centre and all quest gates - and the In Service of Yalahar quest is marked as completed.
Falcon CastleFalcon routeDalbrect in north-west Carlin (say falcon; King Tibianus only sends you to him), a hunt for 40 Overlord Heroes, then Edrin Voss in the Edron Hero Cave and his trial against the Falcon Knight, Paladin and Ranger. Report to Dalbrect; afterwards just say falcon to him to travel.
Grand Master OberonFalcon CastleA teleport on Falcon Island, once per 12 hours per player.
Hell's Kingdom castlequest stagesThe stairs to the upper floors open only for those who completed the quest line. The Warden lever has no gate of its own, but it stands on the top floor, which you reach only after the quest has opened the upper floors.
Ogre gate1500 ogresKill ogres (brutes, shamans, savages; elite versions count). !ogre shows the progress.
The Annihilator, POIlevel 100Level gates are checked for every player.

Dungeons and bosses

AccessRequirementHow
Dungeonslevel 50-400, 1 BOSS CoinDungeons window; difficulties unlock one by one; leader of the party checks the requirements.
Boss Room1 BOSS CoinPer entry, in the Boss Room hall (follow the signs in Rift House).
Rifty10 Rift MatterTen identical Rift Matter and the animated Rift crystal. The highest full set decides the tier.
Rift Labyrinthlevel 50+Waiting room (Labyrinth sign in Rift House); 1-4 players; the tier follows the average level.
Daily Bosslevel 100-400Lever in the Rift Challenge area; same party, up to 6 players.
Elite Daily Bosslevel 400+Lever in the Elite Boss Arena; 1-12 players.
Warden of the Hollow-The lever in the castle with four players on the switches; 12 h cooldown.

PvP and events

AccessRequirementHow
Black Zonelevel 50, Premium; PvP risk zoneEntrance marked BLACK ZONE in Rift House. +10% exp, +10% loot, +20% chance of elites. Souls from monsters are exchanged with Mourna the Soulkeeper inside the zone (see Events and zones).
Events50+ / 100+ / 150+Fire Storm and Zombie 50+, PvP Event 100+, Death Match 150+. Join from a protection zone.

Daily activities

Everything that comes back every day (or every few hours). Server time is Warsaw time; the server saves and restarts every day at 12:00 (warnings 5, 3 and 1 minute before).

ActivityResetWhat you get
Daily RewardmidnightA window with 7 cells (login days 1-7). You can claim one reward per calendar day (resets at midnight server time) and always get the next reward in the row, so skipping a day costs nothing. Two days in a row without logging in start the row again from day 1; after day 7 it starts over. The reward lands in your inbox. The window opens by itself after login when a reward is waiting, or use !daily.
Daily MissionsmidnightThree hunts a day from Huntmaster Kaelen Ashvale (see below).
Daily Boss12 hLevel 50-400, up to 6 players of one party. Personal rewards to the inbox.
Elite Daily Bossno limit during the betaLevel 400+, 1-12 players, two phases. Personal reward chest.
Lottotwo draws a dayTickets at Jack Pot, prizes from crystal coins to the jackpot in Rift Coins.
4 hour drawevery 4 hAt 00, 04, 08, 12, 16 and 20 the server draws up to 3 online players (level 10+). A small prize in the inbox and an announcement. One win per character per 24 h.
Warden of the Hollow12 hSee Dungeons.
Rare BossrareRare bosses and wild dragons turn up in the world with no announcement and no list of places - you meet one while hunting. The server only tells who killed it.
Cursed Zonesevery hourSee Events and zones.
Weekly Bonusevery 1 h, picked at randomA server bonus (experience, skill, loot, money, material find, potion efficiency, cooldown, mana cost, double damage, regeneration, dodge, absorb, spell damage or fragment find) shown in the top bar of the game window.
Candy Coin1 per hour onlineReward stations pay Candy Coins for time spent online; spend them in the reward halls.

Daily Reward

DayReward
Day 15 Candy Coins, 10 strong health potions
Day 230 platinum coins, 10 strong mana potions
Day 32 Upgrade Crystals
Day 48 Candy Coins, 5 great health potions
Day 5Bless Scroll, 30 platinum coins
Day 62 crystal coins, 5 great mana potions
Day 7Diamond Sack, 15 Candy Coins

Ticks show the days of the current row you have already claimed. The rewards may change during the beta.

Daily Missions - Huntmaster Kaelen Ashvale

Every day Kaelen posts three hunts: easy (level 50+), medium (level 150+) and hard (level 300+). You may take each difficulty once a day, the board resets at midnight. Say hi, mission, then easy, medium or hard. Report when finished, status shows the progress. Each mission is drawn from a pool and asks you to kill one to three kinds of monsters (for example dragons and hatchlings, hydras and serpent spawns, frazzlemaws, demons, Falcons). Elite versions count as the base monster.

DifficultyGuaranteedBonus picks
Easy (50+)3 crystal coins, 2 Forsaken Rift Matter1: Matter, Upgrade Crystal, great spirit potions or a 1 h buff
Medium (150+)8 crystal coins, 2 Abyssal Rift Matter1: as above, with stronger buffs (damage, absorb, elite lure)
Hard (300+)20 crystal coins, Diamond Sack, 2 Abyssal Rift Matter2: Matter, Upgrade Crystal, Amulet of Loss, Overlord Spoils Bag, buffs

Buffs last one hour: Hunter's Insight +15% experience, Scavenger's Luck +10% loot, Veteran's Drill +15% skill training, Troll Blood +20 HP every 2 s, Mana Spring +20 mana every 2 s, Hunter's Fury +3% damage, Stoneskin +3% absorb and Rift Lure (twice the chance of elite monsters). The same buffs can be bought for Labyrinth points.

Daily Boss and Elite Daily Boss

Daily Boss rolls one boss from the Daily pool (Bonecaller, Flamebinder, Voidmender, Ironshade, Stormweaver). Stand on the entry tiles in your party, pull the lever; the room is cleared after 20 minutes at the latest and only ONE group may be inside at a time. Cooldown: 12 hours per player. Rewards go to every participant's inbox: supplies, currency, equipment matched to your level and class (60% chance per run, up to Legendary, Rift level 1-5), Rift Matter, rare Item Shop rewards, BOSS Coins and Exalted Cores. If you die during the fight you only get a small consolation (3-8 crystal coins). The Elite Daily Boss (level 400+) has two phases - the Rift Trial Warden and then one of the great Rift bosses scaled by the size and level of the group. Rewards are personal and depend on contribution (top damage, most damage taken and best healer get better luck); each participant opens their own chest.

Nyx

"I do not hand out errands; I test whether mortals are worthy." Nyx, the witness of Riftfall, stands in Rift House (type !gdzie nyx for the arrows). She offers eight trials, each of them once per character and in a fixed order. Rewards are delivered to your Store Inbox.

How the trials work

SayWhat happens
hiStart the conversation.
trial / missionAccepts the next trial in the row.
statusShows your progress (it also appears after every kill).
reportClaims the reward when the goal is done.

Each trial can be done once per character, and the next one opens only after you report the previous one. Elite versions of the monsters count as the normal ones.

Trial 1: Minotaur Hunt

GoalKill 1000 minotaurs: Minotaur, Minotaur Archer, Minotaur Guard and Minotaur Mage.
Reward2 crystal coins, an Amulet of Loss and a full Epic plate set.
Good forThe first trial is the longest in kills but the easiest monsters: Minotaur Hills is a hunting ground for levels 8-50.

Trial 2: Forsaken Hunt

GoalKill 100 Forsaken monsters (tier 1, the weakest elites).
Reward5 crystal coins, a Bless Scroll and an Amulet of Loss.
HintForsaken show up on only a few percent of the kills, so you hunt many normal monsters to meet 100 of them. The Rift Lure buff and the Black Zone make elites appear more often.

Trial 3: Abyssal Hunt

GoalKill 100 Abyssal monsters (tier 2).
Reward15 crystal coins, an Amulet of Loss, a Diamond Sack and a moon backpack.
HintAbyssal are rarer than Forsaken and hit harder. Go in with a party or a proper level.

Trial 4: Dragon Hunt

GoalKill 500 dragons: Dragon, Dragon Lord, Wyrm, Frost Dragon and their hatchlings / Dragonlings.
Reward20 crystal coins, an Amulet of Loss, 2 Abyssal Rift Matter and a Diamond Sack.

Trial 5: Oramond Hunt

GoalKill 700 Glooth creatures of Oramond: Glooth Bandit, Brigand, Blob, Golem and Anemone.
Reward25 crystal coins, an Amulet of Loss and 2 Diamond Sacks.

Trial 6: Overlord Hunt

GoalKill 30 Overlord monsters (tier 3).
Reward30 crystal coins, an Amulet of Loss, 3 Overlord Rift Matter and a Diamond Sack.

Trial 7: Boss Hunt

GoalKill 8 elite bosses (the boss waves of the Rift challenges count).
Reward40 crystal coins, 2 Amulets of Loss, 2 Diamond Sacks and 3 Scrolls of Identification.

Trial 8: Rift Slayer

GoalKill 300 elite monsters of any tier (Forsaken, Abyssal, Overlord or boss).
Reward50 crystal coins, 2 Amulets of Loss, 3 Diamond Sacks and an Experience Scroll.

Hints and the Amulet of Loss

Hint: elite monsters appear more often with the Rift Lure buff (Kaelen's missions, Orin's shop and Vexa) and in the Black Zone. The Amulet of Loss from Nyx is the Riftbound Amulet.

Nyx never repeats a trial. If you lose track, say status; if the reward does not seem to arrive, look in your Store Inbox first.

Events and zones

Scheduled events

Events start automatically on a fixed weekly schedule (not every event runs every day). The announcement comes 10 minutes before, registration opens 5 minutes before the start. Use the JOIN button in the client or the command from a protection zone. Fire Storm and Zombie winners get 1-50 crystal coins, a Diamond Sack, Candy Coins and experience (20-110% of a level); everyone else who took part gets Candy Coins; Death Match winners and PvP Event MVPs can also win equipment. Events do not pay BOSS Coins.

Server time (= Polish time). The next event and today's slots are also shown in the right-hand panel of every page.

DayEvents (hour, event)
Monday19:00 Fire Storm, 21:00 Zombie Event
Tuesday19:00 Death Match, 21:00 PvP Event
Wednesday19:00 Fire Storm, 20:00 Rift Clash 5v5
Thursday19:00 Zombie Event, 21:00 Death Match
Friday19:00 PvP Event, 21:00 Fire Storm
Saturday15:00 Fire Storm, 17:00 Zombie Event, 20:00 Rift Clash 5v5, 21:00 PvP Event
Sunday15:00 Death Match, 17:00 Fire Storm, 20:00 Rift Clash 5v5, 21:00 Zombie Event
EventCommandLevel
Fire Storm!gofirestorm50+
Zombie Event!gozombie50+
PvP Event!gopvp100+
Death Match!godeathmatch150+
Rift Clash 5v5!rc50+

City Raid

The City Raid - a city is raided by a horde of weaker monsters, most of them elites, with a boss at the end - is switched off for now. When it returns it will be announced on Discord and in the game.

Cursed Zones

Every hour the curse falls on up to three hunting grounds - one for each bracket (up to level 50, 50-150, 150+). A cursed zone gives its monsters more hit points, but pays more experience for every kill. The zone list and the direction to each zone are shown in the top bar of the game window; click a zone to put a flag on the minimap. Type !zony for the same information in chat. There are 23 zones, from low-level caves to Medusa Nest, Banuta and Leviathan Reef. A given hour may also have no curse at all.

World Rift Stones

Rift stones appear around the world (about 24 at a time, a few in cities, the rest in the wild; they relocate every 25 minutes or so). Use one and a short wave fight starts; clear it and a shrine gives you a temporary blessing (experience, damage, spell damage, magic level, max HP, speed, regeneration, absorb or cooldown). Ancient, Runic and Celestial stones give 10, 20 and 30 minute blessings; one character can carry at most 3 rift blessings. A World Shrine Compass (single use) shows an exiva-style direction to the nearest active shrine and a 60 second arrow in the client.

Black Zone

The renamed hardcore city area and a dedicated enforced PvP risk zone. Monsters inside receive +10% experience, +10% loot and +20% elite spawn chance. Elite monsters (Forsaken, Abyssal, Overlord and bosses) inside it roll extra loot from their own pools: the white family drops Remedy weapons, the black family drops Carving weapons, Falcons drop Falcon equipment.

Entrance: the BLACK ZONE teleport in Rift House (level 50 and an active Premium account). Inside there is a small safe village (protection zone) with Yana, a banker and Mourna the Soulkeeper.

Black Zone souls

Monsters killed in the Black Zone can leave a soul orb on their corpse. Run into the orb to take the souls. Souls are not an item: they are a counter on your character, so an amulet of loss or blessings do not protect them. Mourna the Soulkeeper exchanges the safe ones for rewards.

  • Where they come from: about one kill in twenty (5%) leaves an orb, inside the Black Zone and outside it. For the first few seconds only the player who earned the orb can take it (everyone who shared the kill gets their own), then anybody can, and it fades after under a minute. An orb taken outside the zone is banked straight away.
  • How many: normal monster 1, Forsaken 2, Abyssal 3, Overlord 5, boss 10 souls.
  • Carried and banked: souls you pick up inside the zone are carried. If you die (to a monster or a player) or log out, all carried souls are lost. They become banked (safe) when you leave the zone or deposit them with Mourna; banked souls are never lost.
  • Players: if you die in the zone (level 50+) carrying at least 10 souls, a soul ghost stays on your tile for 90 seconds. The first player to run onto it takes half of your lost souls, plus 3 if that player killed you. You cannot take your own, one from the same account or IP, and after a PvP death not one from your party or guild. The same account gets nothing from the same victim again for 30 minutes.
  • Mourna the Soulkeeper stands in the safe village inside the Black Zone. Greet her (hi) and a window opens: carried, banked and lifetime souls, Deposit carried souls and the reward list. You have to stand within 4 tiles of her, and you cannot deposit right after a fight (while PZ-locked).
  • Command: !dusze or !souls shows your carried, banked and lifetime souls and the number of players you killed in the zone.
RewardPrice (banked souls)Limit
Scroll of Identification4510 per day
Training Scroll602 per day
Bless Scroll (all 5 blessings)1802 per day
Experience Scroll (+10% exp, 1 h)2253 per day
Auto Loot Bank Scroll (+50k limit)7001 per day
Auto Loot Slot Scroll (1st +4 slots, then +1)10001 per day

Currencies and shops

CurrencyWhere it comes fromWhat it buys
Gold, platinum, crystal coinsLoot, quests, daily activities. Autoloot can send coins to the bank.Shops, crafting, Rift Ascension, Lotto tickets.
BOSS CoinDaily and Elite Daily Boss, Labyrinth, Rift Rooms, Warden of the Hollow, World Rift Stones, Warzone chests; 50 Candy Coins at the reward hall.Entry to boss dungeons and the Boss Room only.
Candy Coin1 per hour online, events, daily reward.Reward halls (lever and table stations).
Labyrinth pointsLeaving the Rift Labyrinth alive (up to 5 per run).Orin: crystals, Bless Scroll, amulet, buffs, technique scrolls.
Rift Coin (Riftfall Premium Coin)Rare rewards (Daily Boss and Elite Daily Boss pools, Labyrinth chests), Lotto wins; also sold in the Item Shop for 10 points.The Rift House VIP houses (300) and Willa houses (500). One coin adds 10 Premium Points (Rift Points) - those pay for the Item Shop and for Vexa's global blessings.
Rift Points (Premium Points)Using a Rift Coin (10 each), the referral reward (25 per qualified referral), beta rewards, purchases.Item Shop; Vexa the Riftbroker: global 1 h blessings, 50 each.
Black Zone soulsMonsters killed in the Black Zone (see Events and zones).Mourna the Soulkeeper: scrolls such as Identification, Training, Bless, Experience and Auto Loot.
Rift Matter, fragmentsRift Matter: elite monsters, Spoils Bags, Rift chests, tasks. Crystal fragments: any monster (rarer colours from stronger ones), Rift chests, dungeons, Labyrinth.Rift entry fee, crystals, crafting.

Item Shop

Open ITEM SHOP in the client and spend Premium Points. Use a Riftfall Premium Coin to add 10 points to your account. The shop sells scrolls (Bless, Experience, Training, Auto Loot Bank, Auto Loot Slot, Scroll of Identification, Postman Scroll, Frag Remover, Rename Book, Djinn Access, technique scrolls for each vocation, gender change and a name + gender package), Premium Scrolls, Nightmare, VIP Addon, Mount and VIP Mount Dolls, bundles, backpacks (Wanderer, Blossom, Scout, Ember and others), training gear, 100 Crystal Coins and Rift Coins, and whole Addon and Mount tabs.

Addon Doll

Addon Doll

Unlocks one random full outfit addon set that the character does not own. The shop sells the Nightmare Doll (50 points, a basic or quest outfit with both addons) and the VIP Addon Doll (150 points, a shop outfit); this doll also comes from boss rewards and the STARTER PACK.

Mount Doll

Mount Doll

Unlocks one random mount that the character does not own. In the shop: Mount Doll (50 points, a basic mount, +10 speed) and VIP Mount Doll (150 points, a shop mount, +40 speed).

Premium Scroll

Premium Scroll

Adds 30 days of Riftfall Premium and +10% experience.

Bless Scroll

Bless Scroll

Grants all five regular blessings when used.

Lotto

Jack Pot sells tickets: one line is six numbers from 1 to 49 and costs ten crystal coins per draw; a ticket holds up to ten lines and is valid for 1, 2, 4 or 10 draws (the longer, the cheaper per draw). Use the ticket to enter the next draw (two draws a day), then bring the winning ticket back to claim the prize. Three hits pay 60 crystal coins, four hits 300 crystal coins, five hits one Rift Coin and six hits - the jackpot - five Rift Coins.

Skill progression

Fist Fighting and Fishing Mastery progress from skill 20 to a shared cap of 100. Magic Level, One-Hand, Two-Hand, Distance and Shielding show green progress bars in the client. The tooltip shows the current threshold, the next threshold and the progress to the next regular skill level.

One-Hand / Two-Hand

Knights only, with a melee weapon: from skill 40, every 20 levels up to 120 grants +1% physical damage, max +5%. A shield means One-Hand, no shield means Two-Hand.

Fist Fighting

Works for every vocation. Every 20 skill levels grants +1% critical chance/damage and +1% life leech chance/amount.

Fishing Mastery

From fishing 20, every 20 levels adds one extra nearby fishing attempt, up to five bonus attempts. Each level above 20 improves the chance of rarer catches.

Fish buffs

Special fish give 15 minute bonuses: Rainbow Trout +5% EXP, Green Perch +5% loot, Sandfish +10% skill/magic training, Corned Fish HP regeneration, Salmon and Northern Pike mana regeneration, Marlin +3% all damage. With the ordinary fishing rod the fish unlock with the rod level: Northern Pike from the start, Corned Fish level 2, Rainbow Trout level 3, Green Perch level 4, Sandfish and Marlin level 5 (levels at 10 000 / 25 000 / 40 000 / 60 000 catches).

Rare catches

With a Mechanical Fishing Rod fishing can also pull Shimmer Swimmer, Diamond Sack and Experience Scroll. You get the rod from Grizzly Adams in exchange for a fishing rod that reached level 5 through use plus 300 Paw & Fur points.

Spell levels

Selected spells level up by use (levels 2-5), raising damage, healing, projectile count or adding an effect, and shortening the cooldown (-2% per level, max -8%). The number of casts depends on the spell: attack spells need about 100 hours of casting to reach level 5 (for example Divine Caldera 4500 / 12000 / 22500 / 37500 casts), conjuring, healing, haste, light and challenge spells need 3000 / 8000 / 15000 / 25000 uses. Check !spellstats, !spellprogress or !czary. Ammunition spells conjure 3-10 pieces per level (5 for most).

Technique scrolls

Utito Tempo (Knight), Utito Tempo San (Paladin), Utamo Therminuz (Sorcerer) and Utana Vitore (Druid) are taught only by their scrolls, from the Item Shop (Orin sells only the Knight and Paladin scrolls, 500 points each).

Commands and client

Chat commands

!helpThe in-game guide (also !wiki, !riftfall). !bugReport a bug (or Ctrl+Z). !gdzieA trail of arrows to an NPC or place in Rift House, for example !gdzie yana. Anywhere in the world: !gdzie thrain (the way to mining). !riftstatsYour active equipment bonuses. !spellstats, !czarySpell levels and progress. !dailyOpens the Daily Reward window. !zonyActive Cursed Zones with direction and distance. !ogreProgress of the ogre gate. !labyrinth exitOne extra hint to the Labyrinth exit (once per run, inside the arena). !poddajwyzwanieGive up the Wave Survival run. !autolootAutoloot list: !autoloot add, name | remove | list | clear. The window opens with Alt+L. !bless, !online, !uptime, !serverinfo, !deathlist, !killsBlessings and server information.

Client features

  • Hunt Analyzer: time, experience and EXP/h, kills, loot tiles with icons and counts (hover for the name and value), supplies used as tiles, rewards, costs and balance, and the counters of Rare, Epic and Legendary drops with the best drop.
  • Item links in chat: SHIFT + right click on an item pastes a link with a preview into the chat.
  • Autoloot: 8 free slots; the first Auto Loot Slot Scroll gives +4, every next one +1 (up to 24); Premium does not add slots. It searches containers in the corpse; loot goes to your backpack (or to the Loot Bags you set per category) and coins can go to the bank (daily limit). The Loot Bags window also has a Rules mode that picks up everything matching the ticked rarity / Rift level / category boxes, plus All and Off modes.
  • Windows and HUD: Dungeons, Daily Reward, Rune Forge, Rift Ascension, Lotto, the active boosts bar (buffs with timers), the boss health bar, event JOIN panels and the top bar with the Weekly Bonus and Cursed Zones.
  • Updates: the client downloads updates automatically. Keep it up to date before every session.
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