What changed
Updates
Every change to Riftfall, newest first. The beta is still running, so numbers can change again.
Daily Reward streak, dungeons, new gear and zones
October 21, 2026
Daily Reward
- Daily Reward now follows login days 1-7 instead of weekdays: one reward per day (from midnight server time), sent to your inbox.
- Missed a reward? Next time you simply claim the next one in the row - nothing is lost.
- No login for 2 days in a row = the row starts again from day 1. After day 7 it starts over.
- The client shows the new description and a NEXT label (it updates itself).
Dungeons and items
- Monsters inside dungeons no longer turn into elites (no more magic plate armor or demon armor from the Horned Fox dungeon).
- Dungeon chest items: Rift level 1-5 is rolled about evenly (Rift 5 slightly rarer).
- Every item that can drop from a dungeon has small permanent bonuses (skill, magic level, damage, absorbs on armor and legs), independent of rarity.
- New sets: Rift Initiate (lvl 200) and Cataclysm Mage, Paladin and Knight.
- Gravebind Revenant: new unique drops for Paladins (Depth Set) and Knights (Royal Ornate Set).
- Ashfall Tyrant: Overlord Dragon look, stronger, new spell exori vis mas and its own loot (red dragon scale, dragon ham, great potions, dragon lance, dragon shield).
- New level 100 legs and boots for every class, dropped by the Ashfall Tyrant: rustclad greaves / boots (Knight), thornhide leggings / boots (Paladin, lvl 70), ashweave leggings / boots (Sorcerer), mossweave leggings / boots (Druid). These families are now 4-piece sets.
- Stronger: Rustclad (helmet, armor, shield, weapons), One Hit Wonder (atk 55, lvl 100), helmets and armors of ashweave, mossweave and thornhide.
Combat and spells
- Elites no longer get a second, extra scripted hit - they hit only with their own attacks times their tier multiplier. Forsaken can now appear in every monster family (T1-T7).
- Paladins can now use Conjure Prismatic Bolt (exevo con prism, magic level 20) and Conjure Crystalline Arrow (exevo con crystal, magic level 18).
World and fixes
- New Cursed Zones: Grim Reaper Darashia, Vampire and Banshee Darashia, Wyrms and Elder Wyrms Darashia and Oramond's Beasts (with thumbnails in the new client).
- New "Fishing & Skill" arrows near Yalahar point the way to fishing and training.
- Reloading scripts no longer disconnects everybody (it was a server freeze, not a crash).
Elite balance, healing, Rift Matter and client
October 21, 2026
Elites
- Elite damage (Forsaken / Abyssal / Overlord): x1.2 / x1.4 / x1.7 - an Overlord now deals +70% over the plain monster.
- An Overlord never hits below the strongest melee hit of the normal version.
- Overlord Minotaur Guard now hits 140-220.
Healing
- Ultimate Healing Rune heals 5% more.
- Exana mort heals 5% less - UH is meant to be the better choice.
Rift Matter - drop depends on the monster level
- T1-T2 monsters: only Forsaken Matter. T3: mostly Forsaken, some Abyssal. T4: Forsaken and Abyssal equally.
- T5: mostly Abyssal, some Forsaken. T6-T7: Abyssal and Overlord (no Forsaken). Eclipse Rift Matter drops from bosses.
Runes, autoloot and client
- Player-made runes stack again (new ones join the existing stack).
- Autoloot search no longer lists old, unused items (old Upgrade Crystals, legacy Matter etc.).
- Client 2026.10.21, Training window: new options Use life ring and Use ring of healing (the client puts the ring on from the open backpack when the ring slot is empty); eating no longer gets stuck on items the server does not treat as food.
- Mooh'Tah Master (a normal monster) no longer shows the boss bar.
Combat, spells, tasks and experience
October 20, 2026
Combat and balance
- Item bonuses fixed - some did not count at all, now they work: absorb, dodge (up to 12%), reflect (up to 8% chance, 10% of damage returns to the attacker), +% damage against bosses, double hit on melee and ranged attacks, HP / mana restore from weapons.
- Damage multipliers started working in Wave Survival, dungeon levels, the Hell's Kingdom castle and Rift rooms.
- Party: -50% damage taken while a party member is within 30 tiles.
Spells
- Ice Wave 120 mana, Terra Wave 180 mana, Eternal Winter 1100 mana.
- Knight: exori cooldown 3 s, exori gran 5 s (they block attack spells for that time); exori hur (Whirlwind Throw) is weaker.
- Paladin: exori con works correctly; bonus limits: holy 24%, physical 12%. Exana mort also cures paralysis.
- Ultimate potions (health, mana, spirit) heal more with level: +0.2% for every level above 130, up to +20%.
Rift, tasks and world
- Monster ranks: Dragon and Wyrm are T3; Dragon Lord, Dragonling and Frost Dragon are T4. Rift families were reassigned by HP and power.
- Rift challenge: T2 weaker, T3 stronger; rewards rebalanced.
- Labyrinth: one entry per character every 6 hours; monsters have x1.2 HP on levels 50-149.
- First on the server: the first 5 players to reach level 100 get 100 Rift Points, the first 3 at level 200 get 300; server announcements at levels 100, 200 and 300.
- Premium: 5 Rift House teleports (Top EQ, Training Monk, Black Zone, Rift Challenge, Wave Survival) need an active Premium account.
- Nyx: 5 new contracts. Grizzly: 14 new tasks from Oramond.
- Experience: stages 1-8 now give x7.5 (was x5).
- Monsters heal to full after 10 minutes if nobody is nearby.